raystuttgart
Civ4Col Modder
I am currently experimenting / wildly working on protoype features. 
One of those features I call "Wild Animals in Water".
For that feature I am using graphics from Saibotlieh (and others).
However, I am not really happy with the outcome so far.
Logic (or AI) is not my problem but I am a bit disappointed with the graphical aspect.
I mean, the graphics I have found are fantastic but ingame the great graphics of the water animals are hardly visible due to the water surface ...
(When these Water Animals fight you see a bit more.)
I have posted some screenshots of the Humpback Whale from Saibotlieh, so you can see the differences.
(The scaling / sizes does not fit yet and most pedia entries are also still missing.)
NifScope: The Graphics look awesome.
Colopedia: The Graphics still look good.
Ingame: Hardly anything is to be recognized. (Exept during fights.)
I wonder if there is anything that could be done so more of these wonderful graphics can be seen ingame ...

One of those features I call "Wild Animals in Water".
For that feature I am using graphics from Saibotlieh (and others).
However, I am not really happy with the outcome so far.
Logic (or AI) is not my problem but I am a bit disappointed with the graphical aspect.
I mean, the graphics I have found are fantastic but ingame the great graphics of the water animals are hardly visible due to the water surface ...

(When these Water Animals fight you see a bit more.)
I have posted some screenshots of the Humpback Whale from Saibotlieh, so you can see the differences.
(The scaling / sizes does not fit yet and most pedia entries are also still missing.)
NifScope: The Graphics look awesome.
Colopedia: The Graphics still look good.
Ingame: Hardly anything is to be recognized. (Exept during fights.)
I wonder if there is anything that could be done so more of these wonderful graphics can be seen ingame ...

I suppose it may be because Civ4Col uses better shaders to get the nice sparkling effects on water surfaces, that simply means things underneath are a bit harder to see. I agree it could work to elevate the nif if you want more visible above the waves (in nifskope, open the first NiNode then select Translation and increase Z). But OTOH it'll be realistic if they're submerged much of the time and more visible when they fight, so that's not bad 


