Highgeneral
Gone forever!
ok make religion like goverments each with is good things and bad.
Originally posted by Ian Beale
Countries of the same religion would defend each others interest and take a rep hit if it befriends a country who attacked a country with the same religion as theirs
Originally posted by sims2789
how about you can choose to have a secular or a religious nation. a religous nation would have an official religion, producing 1 content citizen and one happy citizen per non-border city (only 1 happy citizen[the religious zealots] after the "Theory of Evolution" is built) but causes 2 unhappy citizens in your border cities. having a non-secular(religious) nation also cuts science rate by 20% (like the Fundamentalism government in Civ2 but not as bad). you can change without a revolution. a religious nation will also have slightly less corruption, since pretty much all religions discourage stealing.
Originally posted by Pirate
we have military great leaders, now scientific leaders coming, how about religious leaders?
You must admit that "Great Leaders" like Moses, Buddha, Jesus, Mohammed and others had a major impact on shaping civilizations, perhaps more than any military leader ever did.
How would this play out in a game? Perhaps send a religious leader out to rush a culture flip of a rival city. Or their presence could double the effect of temples, etc... so one could be stationed in a discontent town to make it functional.
Originally posted by Furius
So you'd sacrifice them for culture like workers only there worth a lot more?