Religion and Such

Hmmmm, that's a great idea as well. Then we can have all sorts of combinations of government/religions so each nation will truly be unique.
 
I think this is great but a little (a lot) carried awa for an expansion that comes out next month.
I feel you ought to be able to name your Religion at the start, thus one could choose to be devotees of the Athiest religion.

About the system mentioned earlier, if Germany suddenly focussed all its attention on Science (For which it had a -3 rating) would this cause discontent among its citizens?
 
Yeah would be good if you start a holy war e.g lets invade Germany to destroy Christianity etc... Countries of the same religion would defend each others interest and take a rep hit if it befriends a country who attacked a country with the same religion as theirs? Next month are you serious? Whens it out in the UK?
 
It said October didn't it? Wait that's two months away. Ah the long wait untill my birthday.
I'm not sure about the rep hit business for befriending, though.
 
Originally posted by Ian Beale
Countries of the same religion would defend each others interest and take a rep hit if it befriends a country who attacked a country with the same religion as theirs

Indeed that's a great idea: religious similarity have to substitute [or at least be equal to] ethnical similarity: I'm a little bored of Indians-Chinese-Japanese Axis....
 
how about you can choose to have a secular or a religious nation. a religous nation would have an official religion, producing 1 content citizen and one happy citizen per non-border city (only 1 happy citizen[the religious zealots] after the "Theory of Evolution" is built) but causes 2 unhappy citizens in your border cities. having a non-secular(religious) nation also cuts science rate by 20% (like the Fundamentalism government in Civ2 but not as bad). you can change without a revolution. a religious nation will also have slightly less corruption, since pretty much all religions discourage stealing.
 
Originally posted by sims2789
how about you can choose to have a secular or a religious nation. a religous nation would have an official religion, producing 1 content citizen and one happy citizen per non-border city (only 1 happy citizen[the religious zealots] after the "Theory of Evolution" is built) but causes 2 unhappy citizens in your border cities. having a non-secular(religious) nation also cuts science rate by 20% (like the Fundamentalism government in Civ2 but not as bad). you can change without a revolution. a religious nation will also have slightly less corruption, since pretty much all religions discourage stealing.

I agree with that, except I think the option for "secularism" shouldn't come around until democracy is discovered. Or maybe after that.

@ Nini, Benvenuto al CFC!
 
Perhaps tolerant is a better tag than secular. Theres no reason to delay it till Democracy though. Both Persia and the Punic empire pretty much left their religious minorities alone despite being religious themselves.
 
we have military great leaders, now scientific leaders coming, how about religious leaders?
You must admit that "Great Leaders" like Moses, Buddha, Jesus, Mohammed and others had a major impact on shaping civilizations, perhaps more than any military leader ever did.

How would this play out in a game? Perhaps send a religious leader out to rush a culture flip of a rival city. Or their presence could double the effect of temples, etc... so one could be stationed in a discontent town to make it functional.
 
Originally posted by Pirate
we have military great leaders, now scientific leaders coming, how about religious leaders?
You must admit that "Great Leaders" like Moses, Buddha, Jesus, Mohammed and others had a major impact on shaping civilizations, perhaps more than any military leader ever did.

How would this play out in a game? Perhaps send a religious leader out to rush a culture flip of a rival city. Or their presence could double the effect of temples, etc... so one could be stationed in a discontent town to make it functional.

That's a wonderful idea. I like the 'rush a culture flip' thing, also they could give a bonus in culture or something. Or allow a certain small wonder (Piece of the True Cross for Christians or St. Peter's Cathedral, Western Wall for Jews, etc.)
 
Originally posted by Furius
So you'd sacrifice them for culture like workers only there worth a lot more?

I suppose martyrdom would be an option. Sacrifice your religious great leader to increase your entire civilization's culture. It would certainly make getting to a 100k culture victory more competitive.

So what are religious "Great Leaders" good for?
-Rush a culture flip of a rival city
-Reduce unhappiness in cities where they are present (this means keeping them alive so you only have one at a time)
-Sacrifice them to increase total culture (no ressurections, please)

How about...
-building army's with them, sort of like a crusade leader? The Conquests preview shows a priest-like unit. Perhaps they can add bonuses to these units.

Do you think religious great leaders should be it's own thread?

<edit> New thread created http://forums.civfanatics.com/showthread.php?s=&threadid=62493
 
Definitely think religion should be incorporated into the game. Its obviously done in C3:Conquests, with human sacrifice to boot. Its good to see that the game makers are moving more toward realism, and not worrying too much about controversy. Religious conflicts were HUGE parts of real civilizations, and should be in the game. Are there no limits to what could be in the game? I don't ask for that, but Religion and its influence SHOULD be in the game, in some regard. Such things are done in that rather popular game "Europa Univeralis".

As for it being too controversial, I would think that most of the folks who would find it offensive are not playing Civ that often.
 
woton its only able to be done so well in C3C because its focused on limited scenarios. how to put religion into the main game is much more difficult an issue
 
brian, that is an excellent point. How do you think religion could be incorporated into Civ successfully? What are the major drawbacks?
 
The reason it could be offensive to people is because you would be taking people's serious beliefs and turning them into a plaything. I think the religion should be kept annonymous or given gobbeldgook names like Dozerjanglism or something.

The one major drawback of religion in Civ III in my mind, though, is that it might end up being overly complicated for the part it plays in the game. The system has to be kept simple.
 
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