I've got a strange problem. It seems that any time I start a game, after a few turns (usually about 7), one or two religions are being founded by random civilizations but regardless of the technology tree.
For example, in my scenario, only Christianity is the one religion that hasn't been founded when I start the game. I have moved it to a technology that is waaay ahead and even disabled (using <bDisable>). So nobody can research it.
But guess what, that religion is still founded a few turns in with no sense whatsoever. I don't get it.
Is there some automated process going on and can I get to the bottom of this? Maybe there is a script that forces at least one religion to be founded at the beginning of the game by an AI civilization.
Anyone got a clue?
For example, in my scenario, only Christianity is the one religion that hasn't been founded when I start the game. I have moved it to a technology that is waaay ahead and even disabled (using <bDisable>). So nobody can research it.
But guess what, that religion is still founded a few turns in with no sense whatsoever. I don't get it.
Is there some automated process going on and can I get to the bottom of this? Maybe there is a script that forces at least one religion to be founded at the beginning of the game by an AI civilization.
Anyone got a clue?