In the the recent developer update video (for those who have missed it: here), Edward Zhang also talks about the pantheons and belief-additions within the latest patch. While doing so he states that:
"Religion has still room to grow when it comes to engaging gameplay. This update adds some variety, but we have our sights set on the biggest changes in the future, so stay tuned." (5:56)
For those of you who regularly engage with religion in the exploration age, what do you hope for these "biggest changes" to be? What do we want for "engaging gameplay"?
I suppose that theological combat won't make a comeback, as this would work against Civ7's credo of reducing micromanagement. But I do miss the strategic relevance of forcing your opponent to spend faith on religios units to fight back, which he otherwise could save up for buying naturalists or rock bands in Civ6. So what kind of deepening gameplay mechanics could we plausibly expect which would be in line with Civ7s general vision?
As it stands, religion is the most lackluster of the available legacy paths in the exploration age, whereas it should be front and center or at least on par with the other 3. How could that be achieved in a fun and immersive way that offers strategic complexity without overwhelming the player? What are your thoughts?
"Religion has still room to grow when it comes to engaging gameplay. This update adds some variety, but we have our sights set on the biggest changes in the future, so stay tuned." (5:56)
For those of you who regularly engage with religion in the exploration age, what do you hope for these "biggest changes" to be? What do we want for "engaging gameplay"?
I suppose that theological combat won't make a comeback, as this would work against Civ7's credo of reducing micromanagement. But I do miss the strategic relevance of forcing your opponent to spend faith on religios units to fight back, which he otherwise could save up for buying naturalists or rock bands in Civ6. So what kind of deepening gameplay mechanics could we plausibly expect which would be in line with Civ7s general vision?
As it stands, religion is the most lackluster of the available legacy paths in the exploration age, whereas it should be front and center or at least on par with the other 3. How could that be achieved in a fun and immersive way that offers strategic complexity without overwhelming the player? What are your thoughts?