Iapetus303
Warlord
- Joined
- May 18, 2008
- Messages
- 134
I've been thinking about how the development of religions could be made more historically accurate, and come up with an idea:
Certain religions would be founded by a Great Prophet, in a city containing the "parent" religion.
So e.g. Hinduism would be founded by the first person to discover Polytheism. Buddhism would require Meditation, but rather than founding automatically, you would need to use a GP in a city already containing Hinduism.
Similarly, Christianity would require Judaism, and Islam would probably require one or the other of those.
I see someone else has had a similar idea, but what they're proposing goes in a slightly different direction to what I have in mind.
My main question is: would this be balance (or could it be tweaked to make it balanced), or would it result in horribly skewed games?
On the one hand, I can see a big problem in that if someone can found the parent religions and stop/delay their spread, it will make it very hard for anyone else to found religions. (Especially if they start on an isolated continent).
On the other hand, founding successor religions requires more resources - you won't be able to hog all the religions just by getting the techs first.
This would also allow you to chose the Holy City, which would probably be a big advantage. (Probably - It may be that only one of your cities has the parent religion, forcing you to found it in an inconvenient place).
What do you think of this idea, and what additions do you think would be advisable? (Having more religions would help with balance, as well as making things more interesting, but would require a lot more moding that I'm currently familiar with).
Certain religions would be founded by a Great Prophet, in a city containing the "parent" religion.
So e.g. Hinduism would be founded by the first person to discover Polytheism. Buddhism would require Meditation, but rather than founding automatically, you would need to use a GP in a city already containing Hinduism.
Similarly, Christianity would require Judaism, and Islam would probably require one or the other of those.
I see someone else has had a similar idea, but what they're proposing goes in a slightly different direction to what I have in mind.
My main question is: would this be balance (or could it be tweaked to make it balanced), or would it result in horribly skewed games?
On the one hand, I can see a big problem in that if someone can found the parent religions and stop/delay their spread, it will make it very hard for anyone else to found religions. (Especially if they start on an isolated continent).
On the other hand, founding successor religions requires more resources - you won't be able to hog all the religions just by getting the techs first.
This would also allow you to chose the Holy City, which would probably be a big advantage. (Probably - It may be that only one of your cities has the parent religion, forcing you to found it in an inconvenient place).
What do you think of this idea, and what additions do you think would be advisable? (Having more religions would help with balance, as well as making things more interesting, but would require a lot more moding that I'm currently familiar with).