Religion Science, CIty Defence, WOnders and Military

leonvr

Chieftain
Joined
Oct 28, 2014
Messages
37
Religion
Is anyone else finding the AI does not build inquisitors? They seem to spam missionaries and as a result it is too easy to win a religious victory, because on top of this there seems to be no logic to ensure they only build religious units in unconverted cities so they can defend their religion.
This is not hard to fix just some if statements to ensure they only build their religious units in unconverted cities also instead of spamming missionaries make sure they evangelize their religions and get inquisitors. Without this religious victory is a joke. On top of this if you can get the +1 production for every follower of your religion in your cities production makes religion really important early game just for the production bonus

Science
With the current game setup science needs to be spurned. Don't build campuses before commercial and industrial zones. It doesn't matter if you fall behind in science. Money and production are more important. Is this by design? If so its not bad idea but at least make science take longer every era. Finishing the tech tree in the 1800s is not great

City Defence
Is anyone else finding that AI cities are way too easy to conquer? It seems that civ VI needs some civ Iv logic with cities not been able to defend until walls. Just put some if statement in the code if a city does not have a city wall ensure a ranged unit is in the city, and give the ranged unit a bonus for being in the city so the AI prioritizes it. Not a hard fix. At the moment you can just lure all the AI's units away from their cities and then conquer. Is anyone finding it is way to easy to provoke war? Denounce a civ , keep making demands and they will attack and you will have no warmonger penalties.

Wonders
Is anyone finding ancient wonders been built in modern times? I don't mind all the wonders not been built, but please add some logic for each wonder and a field in the xml file. If a wonder isn't started by a certain date then the wonder can no longer be built. That way we won't have the Great Lighthouse been built in the 20th century.

Military
This really isn't hard to fix. Cycle through AI units, if they can be upgraded upgrade them!!!! Warriors in the 20th century attacking tanks !!!! This is a quick fix please patch it. If it is a AI lacking a resource problem ensure the AI prioritizes cities where there are strategic resources. At least give the AI better logic to create armies from their spammed units

The game has loads of potential I like the districts, housing, builders, religion. All of the above are fixes that would take me less than a day. Hopefully it gets patched soon.
 
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