Religion spreading

AngelGabriel

Warlord
Joined
Jul 24, 2007
Messages
110
Is there actually reason to prevent certain religions from spreading within my borders? Why should care to use the Inquisition power just get rid of all other religions apart from state religion just to have it reappear a few turns later. Where's the catch anyway regarding, that the OO and CoE and this dwaven one (AIK don't remember the name right now :eek:) pay actual money if their special building is present or only the shrine in case of the dwarven one?
 
Auto religion spread is done via trade routes. Select a civic with no international trade routes OR Theology (iirc) restricts the spread of all non-state religions. If the spreading is done by Disciples then simply close your borders to everyone, but that won't help with Gibbon or Invisible Shadows spreading Esus around.

Otherwise invade them, capture the holy city and make it YOUR religion. Religious wars are so much fun, right Greeney :P
 
Usually there's little reason to remove non-state religions from your cities. The possible reasons that I know of are:
- A city suffers increased war weariness if it possesses the state religion of your opponent
- For the purpose of religious victory, a city's population is divided evenly among the religions present
- Another civilization may get shrine income from religions in your cities (this doesn't cost you anything)
- Supposedly civilizations with Council of Esus state religion get visibility in all cities with that religion? That's something I heard on this forum, haven't actually tried it.
- You may want to control the religions your units spawn with. However as far as I know the only effect of this is to determine whether the unit becomes manes or angel when it dies.

On the other hand, it's often useful to have multiple religions in one city because that allows you to build the temple for each one (if you have the appropriate technology).

I might note that it's possible to use inquisition on other civilizations' cities if they share your state religion. This may be useful if you want to increase the likelihood of them keeping that religion.
 
Here are some other reasons for inquisition

- removing the ashen veil reduces the armageddon counter.
- opponents can't demand that you change to their religion if you wipe it from your nation.
- reduce the culture on your borders from opponents cities.
- if you remove a religion from a 'barbarian' nation it can't then spread to barbarian cities.

It's one of those strange abilties that you'll keep finding odd uses for, sometimes in circumstances you'll probably never see again.
 
- Supposedly civilizations with Council of Esus state religion get visibility in all cities with that religion? That's something I heard on this forum, haven't actually tried it.

The player who owns Nox Noctis gets visibility in all cities with Esus. Very powerful, especially in MP, making Deception an immediate rush tech, eh Tasunke? :P
 
Religions only auto-spread to cities without any religion, so if you inquisition down to your state religion they will need to spend a disciple to get the religion back in your city, if they are determined to spread to you you hurt their production because inquisition costs nothing once you have the promo and a disciple costs hammers.
 
Religions only auto-spread to cities without any religion, so if you inquisition down to your state religion they will need to spend a disciple to get the religion back in your city,

Sure about that? I once played a session where I had Ashen Veil and every city within my borders had it as state religion. I remember keeping those Ring of Flame firing Disciple guys to 'inquisate' every few turns, because other religions (especially the Fellowship of Leaves) always came back. Playing with closed borders there shouldn't have been any priests of other religions in my country.
 
There is (at least) one religion-spreading event. Other than that event (and any others like it), religions cannot passively spread to cities that already have one or more religions present.
 
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