RogueNine
Warlord
I'll answer #2 first:
Your tax income IS your income generated from land squares. When a citizen in a city works one of the squares in a city radius (lets say its working a grassland with a road) it produces certain resources. (In this case, 3 food and 2 trade... assuming your a republic/democracy) That 2 trade goes into your 'trade pool'. Your trade pool is just an accumulation of all the trade you get from worked squares. When you press F1, you can decide how you want that trade divided. (You can set percentages for Science, Tax Income and Luxuries). Your Banks and Marketplaces give you a boost for the % of trade that you have set for Tax Income.
The answer to #1 is no, you dont get income for gold outside of your city radius. Even when the gold IS in the city radius of a city a citizen from the city must be working it to gain the income it provides.
The only thing gold does is increase the amount of trade a square produces by 3. So yes, gold increases your tax income, but indirectly. If you have your Science at 40%, Tax Income at 30% and Luxuries at 30%, then only 30% of that gold square [and every other square] goes to your Tax Income. I hope that makes sense.
#3: There is no maintenance for terrain improvements. I guess its assumed that when you build a mine, the mine is owned by a company or something and it maintains it. Afterall, most governements dont own the farms and mines in its country.
#4: Since there is no maintenance costs on roads and such this question is void, but my recommendation would be to play a commercial civ since they get bonuses for 'trade', which in turn affects your research AND tax income.
If your losing money, just hit F1 and set the slider on tax income to a level where your not losing money. If its at 100% and you're still losing money, either lose a few city improvements or scrap some of your army units. (In Republics or Democracies all units cost 1 gold piece a turn. In Despotic, Monarchy and Communist govs there is a certain amount of units that is already paid for (Hit F3 to see what I mean) but a large army will still cost alot.
I can't imagine that with your slider at 100% to tax income you'd still be losing cash though, so get back to us and let us know if you can get your income under control!
Your tax income IS your income generated from land squares. When a citizen in a city works one of the squares in a city radius (lets say its working a grassland with a road) it produces certain resources. (In this case, 3 food and 2 trade... assuming your a republic/democracy) That 2 trade goes into your 'trade pool'. Your trade pool is just an accumulation of all the trade you get from worked squares. When you press F1, you can decide how you want that trade divided. (You can set percentages for Science, Tax Income and Luxuries). Your Banks and Marketplaces give you a boost for the % of trade that you have set for Tax Income.
The answer to #1 is no, you dont get income for gold outside of your city radius. Even when the gold IS in the city radius of a city a citizen from the city must be working it to gain the income it provides.
The only thing gold does is increase the amount of trade a square produces by 3. So yes, gold increases your tax income, but indirectly. If you have your Science at 40%, Tax Income at 30% and Luxuries at 30%, then only 30% of that gold square [and every other square] goes to your Tax Income. I hope that makes sense.
#3: There is no maintenance for terrain improvements. I guess its assumed that when you build a mine, the mine is owned by a company or something and it maintains it. Afterall, most governements dont own the farms and mines in its country.

#4: Since there is no maintenance costs on roads and such this question is void, but my recommendation would be to play a commercial civ since they get bonuses for 'trade', which in turn affects your research AND tax income.
If your losing money, just hit F1 and set the slider on tax income to a level where your not losing money. If its at 100% and you're still losing money, either lose a few city improvements or scrap some of your army units. (In Republics or Democracies all units cost 1 gold piece a turn. In Despotic, Monarchy and Communist govs there is a certain amount of units that is already paid for (Hit F3 to see what I mean) but a large army will still cost alot.
I can't imagine that with your slider at 100% to tax income you'd still be losing cash though, so get back to us and let us know if you can get your income under control!
