Machiavelli24
Mod creator
- Joined
- May 9, 2012
- Messages
- 818
Religious Belief Rebalancing
This mod alters and reorganizes the majority of religious beliefs to create a new and interesting dynamic around religion. Extremely powerful beliefs have been toned down and no belief is utterly useless (though some beliefs will only be useful for niche strategies).
This mod also makes it so Pantheon costs do not increase as players create Pantheons. If you want to play with Pantheon costs increasing as normal you can easily restore that behavior. Go to your "Sid Meier's Civilization 5/MODS/Religious Belief Rebalancing (v X)" directory. Inside there will be a folder named "Pantheon costs". Change the folder's name to "_Pantheon costs".
The Steam Workshop entry has screenshots of the beliefs which can also be seen below.
Download Locations:
- The Steam Workshop entry.
- From CivFanatics.
Pantheon Beliefs:

Each Pantheon belief provides a source of faith that will shape your play style and strategy as you seek to leverage your Pantheon belief into a fully fledged Religion. Concerned about an aggressive neighbor attacking your cities? The "Goddess of Protection" belief will make any Walls and Castles you build contribute Faith and Production. Have lots of Sea resources? The "God of the Sea" will make Lighthouses and Fishing boats provide Faith.
Founder Beliefs:

Each Founding belief makes it easier to spread your religion and rewards you for doing so. If you have lots of City-States nearby the "Religious Unity" belief will enable your religion to expand rapidly through the City-States, netting you an influence boost with them at the same time. If your neighbors already have a religion than the belief "Interfaith Dialogue" will allow you to accumulate Science while you convert cities to your own religion. If you want to spread your religion with the edge of a sword the belief "Crusades" will reward you with Faith and converts in any city belonging to another religion that you capture.
Follower Beliefs:

Many follower beliefs have been tweaked. It is no longer extremely easy to get multiple additional Happiness from Follower beliefs. Follower beliefs that provide Happiness either work on buildings that can't be built in every city (Courthouses, Gardens, Mints) or can only be purchased with Faith. Buildings that can only be purchased with Faith now no longer provide Faith themselves, so they will not make to purchase additional copies of themselves in other cities. These buildings also lose their Happiness bonus if the city converts to a different religion.
Without the easy access to Happiness follower beliefs that provide other bonuses will remain viable options. For example, "Swords to Plowshares" turns military training buildings into production buildings. Allowing a player to benefit from their military infrastructure even after the war ends. A civilization trying to build lots of wonders can use "Monument to the Gods" to get 20% production bonus when constructing wonders. A civilization that works lots of Trading Posts will find the belief "Religious Settlements" an extremely useful source of Faith since it gives +1 Faith per Trading Post.
Enhancer Beliefs:

While Founding beliefs make it easier to spread your religion Enhancer beliefs reward a mature and influential religion. Beliefs like "Tithe" provide +1 Gold for every 4 foreign followers or the "Pilgrimage" belief which provides +2 Faith and +2 Science for every foreign city following the religion.
Compatibility with other mods
This mod does not alter any existing files outside of those used for religious beliefs and should be compatible with most mods.
Change log
V 4
-Bug fixes
-Lots of little tweaks to multiple beliefs (mostly follower beliefs)
-Faith purchased buildings (Cathedrals, Mosques, etc) now provide much less of a bonus if the city they are built in converts to a different religion.
older versions:
V 3
V 2
Known issues
None at this time.
This mod alters and reorganizes the majority of religious beliefs to create a new and interesting dynamic around religion. Extremely powerful beliefs have been toned down and no belief is utterly useless (though some beliefs will only be useful for niche strategies).
This mod also makes it so Pantheon costs do not increase as players create Pantheons. If you want to play with Pantheon costs increasing as normal you can easily restore that behavior. Go to your "Sid Meier's Civilization 5/MODS/Religious Belief Rebalancing (v X)" directory. Inside there will be a folder named "Pantheon costs". Change the folder's name to "_Pantheon costs".
The Steam Workshop entry has screenshots of the beliefs which can also be seen below.
Download Locations:
- The Steam Workshop entry.
- From CivFanatics.
Pantheon Beliefs:

Each Pantheon belief provides a source of faith that will shape your play style and strategy as you seek to leverage your Pantheon belief into a fully fledged Religion. Concerned about an aggressive neighbor attacking your cities? The "Goddess of Protection" belief will make any Walls and Castles you build contribute Faith and Production. Have lots of Sea resources? The "God of the Sea" will make Lighthouses and Fishing boats provide Faith.
Founder Beliefs:

Each Founding belief makes it easier to spread your religion and rewards you for doing so. If you have lots of City-States nearby the "Religious Unity" belief will enable your religion to expand rapidly through the City-States, netting you an influence boost with them at the same time. If your neighbors already have a religion than the belief "Interfaith Dialogue" will allow you to accumulate Science while you convert cities to your own religion. If you want to spread your religion with the edge of a sword the belief "Crusades" will reward you with Faith and converts in any city belonging to another religion that you capture.
Follower Beliefs:

Many follower beliefs have been tweaked. It is no longer extremely easy to get multiple additional Happiness from Follower beliefs. Follower beliefs that provide Happiness either work on buildings that can't be built in every city (Courthouses, Gardens, Mints) or can only be purchased with Faith. Buildings that can only be purchased with Faith now no longer provide Faith themselves, so they will not make to purchase additional copies of themselves in other cities. These buildings also lose their Happiness bonus if the city converts to a different religion.
Without the easy access to Happiness follower beliefs that provide other bonuses will remain viable options. For example, "Swords to Plowshares" turns military training buildings into production buildings. Allowing a player to benefit from their military infrastructure even after the war ends. A civilization trying to build lots of wonders can use "Monument to the Gods" to get 20% production bonus when constructing wonders. A civilization that works lots of Trading Posts will find the belief "Religious Settlements" an extremely useful source of Faith since it gives +1 Faith per Trading Post.
Enhancer Beliefs:

While Founding beliefs make it easier to spread your religion Enhancer beliefs reward a mature and influential religion. Beliefs like "Tithe" provide +1 Gold for every 4 foreign followers or the "Pilgrimage" belief which provides +2 Faith and +2 Science for every foreign city following the religion.
Compatibility with other mods
This mod does not alter any existing files outside of those used for religious beliefs and should be compatible with most mods.
Change log
V 4
-Bug fixes
-Lots of little tweaks to multiple beliefs (mostly follower beliefs)
-Faith purchased buildings (Cathedrals, Mosques, etc) now provide much less of a bonus if the city they are built in converts to a different religion.
older versions:
Spoiler :
V 3
Spoiler :
-Bug fixes
-Religious Reformation and Religious Migration are back
-Lots of little tweaks to multiple beliefs
-Religious Reformation and Religious Migration are back
-Lots of little tweaks to multiple beliefs
V 2
Spoiler :
-Founder beliefs Religious Migration and Religious Reformation removed for now
-Founder belief Crusades added
-Follower belief Asceticism changed to "Holy Justice: +1 Happiness from each Constable"
-Founder belief Crusades added
-Follower belief Asceticism changed to "Holy Justice: +1 Happiness from each Constable"
Known issues
None at this time.