Reloading Lua Changes

Merlijn van Noppen

Chieftain
Joined
Dec 12, 2016
Messages
1
Hey all,

I'm working on a mod that contains lua code.
At the moment, I use 'print' in code and check the lua.log for the results as a means of debugging, but every time I make a change to my code, I have to load a saved game to 'refresh' the lua code. This is getting quite tedious and I was wondering if there is a better way to debug or to let the game reload changes to lua files.

I’m not sure if it would help, but I read about FireTuner, but I can't get that one from steam because I don't own Civ V (I see tools for other games, but not for Civ).

Any suggestions would be welcome!
 
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