remove eco-damage?

ahmed5

Chieftain
Joined
Nov 11, 2005
Messages
32
hi, is it possible to mod the game to remove eco damage, or at least remove the effects of it? i was thinking set tree farm to allow 100000 'clean' minerals or something

any ideas? thanks
 
eco damage is there basically for the reason you just posted... to limit mineral production. If you remove that cap, basically whoever gets to orbital mining first can produce tons of the orbital mineral things. At this point it would be total orbital domination, since the improvements help all bases, and each base can then produce more, or orbital defense stations. Eventually that faction would have 10k mineral producing bases... and game over.
 
i thought orbital mining stations are clean minerals :confused:
 
Not true. All you need to do is REX out heaps of cities and get tree farms in em after your first pop. Then when orbital modules come along your clean cap will be 20+ higher than normal and you CAN get orbital domination - I had a 922% score game once with that.
 
Orbital minerals are clean; however, minerals that are created by a multiplier facility are not clean. E.g. if a pop. 16 base is receiving 16 minerals from orbit, those minerals are clean. If the base has a Genejack Factory, then it will get an additional 8 minerals from the Genejack Factory acting on the 16 minerals. Those 8 minerals are NOT clean.
 
Not true. All you need to do is REX out heaps of cities and get tree farms in em after your first pop. Then when orbital modules come along your clean cap will be 20+ higher than normal and you CAN get orbital domination - I had a 922% score game once with that.

Well, that explains how ok my score is.
Anyway, dont Hybrid forests help or is it only in Crossfire?
 
Hybrid forests help. They remove an additional 50% of the pollution caused by terraforming. Combined with tree farms, they remove all pollution caused by terraforming, leaving only pollution caused by mineral production.

They also act like tree farms, in that after the first pollution 'pop,' every hybrid forest constructed anywhere raises the clean mineral limit by one, just like tree farms, centauri preserves and temples of planet.
 
My favourite gaming strategy is to gain a planet +3 rating (even with morgans, but hey, if this is the way of profit, why not?^^ ) and then complete the manifold harmony. This way you end up with highly productive fungus fields everywhere (or at least at most squares), so the terraforming pollution should no more be a big problem, as well as the fungus growth.

You shouldn't eliminate the eco damage from the game, because this is a central feature of the game. But what you might (and usually should) do is to reduce the frequency of global warming, as this might drown whole maps, especially big maps with many polluting cities. You can easily change this with the alpa(x).txt, but i strongly suggest that you change just the fewest other entries.
 
That reminds me of a game when I had global warming and the way I solved it was by firing tectonic missiles all over my territory. Highest elevation is 3500m. Oh...and the fungal missiles... :D that gives me a memory of hl2's headcrab rockets (sorry to place that sentence off topic, just saying really). But anyway, thanks for hybrid forest info. ;)
 
I'd like to play without eco-damage as well. No random planet life to deal with, I able to focus entirely on destroying the AI enemies.

In the alpha.text if you search for #WORLDBUILDER it'll show the options to change to alter the map at the beginning, you able to eliminate all fungus at the start, and eliminate global warming as well.

I see some settings under #SOCPLANET for your planet rating, that helping someone. I wonder if I changed the maximum from +3 planet, to +3000 if that'd eliminate all problems I had with native life. Or would I still have them, only be able to capture them 100% of the time?

I guess if I searched for "mineral" in the file, I'd perhaps find somewhere where it list how much damage the mineral tapping causes, and be able to change it.

Why does tapping energy also give you environmental damage, just as tapping minerals do? Honestly now, a solar cell isn't going to damage the environment. Does the unseen electromagnetic forces generated by the power lines agitated the planet somehow? Of course that's like asking why you get more energy when you build your solar array in the middle of a river.
 
Back
Top Bottom