ahte
Chieftain
At the moment, to improve a water resource you must build a work boat, send it to the resource, then expend the boat. In contrast, to improve a resource on land, you just send your worker there and build whatever you require - the worker is not expended, you get to use it again and again. Having work boats by contrast be one-use units seems really off by comparison, and somewhat inefficient.
So here's my idea: Civ V gives us the ability to embark units. Why not let embarked workers build improvements on water resources the same way they build them on land? Embark your worker, move him to your fish tile, and tell him to build fishing boats. Four turns later (or whatever), you have your fishing boats and you can send your worker off to another sea resource or land it back on the shore to return to working the land.
This is hardly fixing a glaring issue with the game, but it just seems to make more sense to me than having to build a separate boat for every single water resource. Thoughts?
So here's my idea: Civ V gives us the ability to embark units. Why not let embarked workers build improvements on water resources the same way they build them on land? Embark your worker, move him to your fish tile, and tell him to build fishing boats. Four turns later (or whatever), you have your fishing boats and you can send your worker off to another sea resource or land it back on the shore to return to working the land.
This is hardly fixing a glaring issue with the game, but it just seems to make more sense to me than having to build a separate boat for every single water resource. Thoughts?