Aggie
Deity
Originally posted by Catt
As long as you don't trade communications or allow them to make contact on their own, you should be fine (at least according to my test scenario . . .)
Thanks Catt. That also is the result I would expect...
Originally posted by Catt
As long as you don't trade communications or allow them to make contact on their own, you should be fine (at least according to my test scenario . . .)

That's why I called a mod game, and it might be useful to test some theory (either u use Civ3edit or Whatever utilities u called), as long as the program except it (can load, and run without any problem until the end), it should be ok (u dont expect that all theories are pure manually, do u? Such as flipping calculator etc). I'm agree that unknown civs couldnt declare war each other. It should handle the way Conquest handle it. However, either its a bug on CivIII or not, its beyond the point. The point here is just to prove "the way the program" handles in this case (the algorithms, the logics, or whatevers they are), that AI knows it.Originally posted by Ranos
I didn't download the file but I can tell you what the problem is right now, you used a multitool to rig the game to get the results. Using anything like that in just about any game out there will give faulty results. I don't know what multitool you used but even though you can somehow still sell contact, the other civs have some form of contact with the Iroquois if they are at war. To get good results, you need to play the game naturally.
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1. Dont u think MA is applied if only embassy exist? Egypt doesnt have any embassy with others yet (it has spy for each civOriginally posted by Catt
With the other civs at war with Iroquois they have some form of contact. (Note that you cannot even get a military alliance against a civ if your proposed partner doesn't know the civ). It sounds to me like, by using a multi-tool to create a state of war between civs with no contact with each other, you've created a situation that cannot ever happen in a game - in other words, I'm not sure what the test shows because the circumstances tested are never repeatable in a game.
The test I posted last year (PTW) is set up using the editor and you should be to use it to verify that the Arrian Deception works.
). However, when I mod this game, the purpose was to play something like Locked Alliances in Conquest. Since, Conquest already have it, to tell u the truth, I forget if I could MPP with a civ and declare war to Iroq. And btw, I am not saying Arrian deception doesnt work. I do believe it does. But this test solely is for testing a part of it, that is the civ knows if we are at war with other unknown civ (razing or not, using nuke etc, I havent had any clue, and I am just using Arrian theory, unless I found out differently, then I would put in the forum)
, and feudalism was 1 turn away (oh suntzu a prebuild palace is ready
for u ).
.Well, its chieftain, so not to worry.
for whatever result would be
)