Originally posted by Catt
With the other civs at war with Iroquois they have some form of contact. (Note that you cannot even get a military alliance against a civ if your proposed partner doesn't know the civ). It sounds to me like, by using a multi-tool to create a state of war between civs with no contact with each other, you've created a situation that cannot ever happen in a game - in other words, I'm not sure what the test shows because the circumstances tested are never repeatable in a game.
The test I posted last year (PTW) is set up using the editor and you should be to use it to verify that the Arrian Deception works.
1. Dont u think MA is applied if only embassy exist? Egypt doesnt have any embassy with others yet (it has spy for each civ
). However, when I mod this game, the purpose was to play something like Locked Alliances in Conquest. Since, Conquest already have it, to tell u the truth, I forget if I could MPP with a civ and declare war to Iroq. And btw, I am not saying Arrian deception doesnt work. I do believe it does. But this test solely is for testing a part of it, that is the civ knows if we are at war with other unknown civ (razing or not, using nuke etc, I havent had any clue, and I am just using Arrian theory, unless I found out differently, then I would put in the forum)
2. I am on the game with the setting
- Archipelago, Large
- Chieftain (gee, so far, I got all wonders)
- 3 Civs (Germany - me, Rome, and France). AI should not be scientific and Seafaring for this test (so I picked up Rome and France)
Here the story goes:
1st and 2nd test : failed. I found out that Roma were on the same island with France. 3rd test, since I didnt want to play all the way to middle ages just to find out they would be on the same island, so using a utility, I saved the game and revealed the map. Still, they were on the same big island. 4 Test, great, one was on the left (rome) and France on the right, and they were on different island. so reload the auto-save 4000bs.sav (which doesnt have a reveal map), and play time. So, so far:
1. I met Rome, and after exchanged 2 techs, He was 8-9 techs behinds, expecting France was the same (no embassy set yet).
2. I am in middle ages.
3. I got all wonders
, and feudalism was 1 turn away (oh suntzu a prebuild palace is ready
for u ).
4. Only one lux on my island
.Well, its chieftain, so not to worry.
The 1st. goal :
1. Search as soon as possible for Nationalism.
2. MPP with one of the civs (probably with rome).
3. Find where France is.
4. Declare war with other.
5. Wait for the attack.
6. If Rome declared war to France, and I still could sell the contact. Then first case is closed, and then move on to 2nd goal. Otherwise, stop, and this theory wont valid anymore (and sorry to bother all of u with invalid test)
2nd goal was to :
1. after 20 turns of MPP, discontinued.
2. Peace with France (Check if roman is annoyed,and war condition with France, hopefully, otherwise make him annoyed)
3. Declare war to france
3. Check if roman is polite now.
4. End of testing
for whatever result would be
Since, I dont have internet during weekend, I would tell you the result in the next 48Hrs. If someone want to test by himself, he could play from the latest sav that I attached
Here is the latest .sav files (and no any kind of utilities involves). Please note, it looks like my galley went to the wrong possition (it searched for lux, not for France
)
Edi : Accelerated production is on, so IMO, more human advantages for chieftain. I was never make it on before though.