Repeatable improvement "builds"

BaldSamson

Chieftain
Joined
Mar 8, 2021
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Hi - I'm not sure if this is the right place to ask, so feel free to redirect me. Does anyone know if it's possible to have make improvements require an existing improvement? I'd like to experiment with upgradeable towns/villages, since workers are useless in the lategame.

Thanks!
 
Upgradable improvements sound very cool. Might open the way for some interesting developments.
 
i haven't experimented with this personally, but there are fields in several tables that suggest there are mechanisms for it -- i think Improvement_ValidImprovements is just part of the story, but i could be wrong

you might want to download and review the implementation for https://steamcommunity.com/sharedfiles/filedetails/?id=2965478410 and https://steamcommunity.com/workshop/filedetails/?id=2958516777
Very nice - a lot of similar ideas in this mod, but likely enough differences to make it worth exploring.

The implementation there is almost all in LUA and well organized, which makes sense since it's all dynamic.

I'm looking to create another "minigame" that requires some optimization with workers in the later stages of the game for the non-warmongers, and perhaps they could become a bit more strategically important as well to make them worth defending. (higher yields for each era that they've gone unpillaged, better adjacency bonuses, etc.)
 
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