Repositioning phase?

superslug

Still hatin' on Khan
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I occasionally see mention in milk game threads discussing a 'city reposition phase' and I'm curious what this is to each of you? Is it just drop/adding a few towns shifted towards grassland or do you build hundreds of settlers and completely redo an empire originally just layed out for/by expansion?
 
basically just moving tundra and desert cities to grassland and maybe a few that cover too many mountain or water tiles.
 
The number of cities I'll move varies a lot. One large factor is how much I worked on getting the positioning right during the conquest phase. Sometimes I spend more effort getting it right then, sometimes I clean up more afterward. Another factor is the number of workers and settlers I have. If I have a lot of these (workers generally being a bigger factor in this - the required number of settlers can usually be produced fairly quickly) then I'll be more aggressive in resettling. If I have relatively few workers then I'm more likely to leave "marginal" situations alone. E.g. if I could replace a couple of hills by a couple of plains, I'd be more inclined to do it if I had workers to quickly grow the replacement town than if I didn't. If a replacement town can't quickly grow to be as large as what it is replacing then that adds a cost to doing the replacement (i.e. adds some turns with lower score until growth catches up to the original), so I'll only do it if the gain is more substantial.

I'd guess that in the milking phase I've ranged from 10 to well over 100 resettled cities in various games. Definitely a rather large range :) I guess mood (degree of perfectionism and whether it is fun to fine tune) probably also has a lot to do with it :)
 
The reposition phase in my current game is going to be rather massive on scale, as I intend to abandon and resettle close to 400 towns. Actually, I may abandon every town without a wonder.

Normally during the conquest phase, I raze anything wonderless and have settlers follow my armies and lay out my cities then. But, my current game didn't have a conquest phase...

My repositioning will likely take hours, but the funny thing is that it will only take a single turn. Everything will be railed and irrigated by then, and I don't plan to do until I've constructed Longevity, so they should grow fast once settled.
 
When I conquer other Civs I don't raze their cities unless I'm at the domination limit even if I will use a different city placement in that location. Once I have starved their population down to 1 I let them grow until they interfer with my new cities. When they start to interfer, I use them to build settlers and after a while you can have quite a few idle settlers.

I will use those mass of settlers to generate a new city in a prime location and grow it very fast. First build the city and grow up to population 6 or 12 depending on whether there is fresh water next to it. Build a marketplace the first turn. On the second turn build either the aquaduct or hospital. On the third turn increase the population to the limit and build a mass transit system to cope with pollution or build the hospital. On the fourth turn if there was no fresh water build a mass transit system. Bingo in 4 turns you can have a population 42 city.
 
Originally posted by Takeo
basically just moving tundra and desert cities to grassland and maybe a few that cover too many mountain or water tiles.

Same for me...
 
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