Provolution
Sage of Quatronia
Citizens
With the civic change, we are now having Representation, Bureaucracy, Serfdom , Decentralization and Organized Religion. This means we have a different set of civics, and it would be interesting to make small amendments to the laws of our country reflecting these Civics. I have a couple of initiatives that will make room for more citizen and official involvement, and thus energize the game.
Unit Naming Law
Governors
With Representation, I think that the Governors should be free to, following this reform, to give the new unit names to units with none and up to two promotions. Methos for example like "[CITY NAME] Guard" and so on, Daveshack may like other names for units. We basically make the Governors nominate names for new units, which fits well into their city production orders, so we save ourself some double-work, and we give some fun creative assignment to the governors, or Noyans as they are called in Mongolian.
The Warlord should be free to amend the unit names as they are further promoted, in order to represent the specialty promotions they have.
The workers should also be named by the governors, to reflect the combination of representation and serfdom.
The People
For the people, we should have open nominations to name two types of units, ships in the Mongolian navy and special unit citations for the one or two best performing troops in a turnchat. The Warlord will present a unit naming thread cover these two instances (navy and heroic units), and let the people discuss and decide these names.
So, with a non-existing unit naming law, which we now can make existant, we can sort of emulate the civic change to representation , by giving some authority to the governors (new land units), some authority to the people (navy and heroic units) and the promotional authority to the warlord.
I think five promotions constitute a "heroic unit", as we already got several units with 4 promotions, and Heroic Epic is requiring 4 promotions.
Serfdom is nicely handled in the same way by giving naming authorities to the governors for workers. The workers are effectively the serfs.
Organized religion could be handled with by making our religious leader a bit more powerful, and possibly posing concepts like religious wars, missionary activities, adding more religious buildings and so on. I think it is high time to add a High Priest to our laws, and give this High Priest some powers.
With the civic change, we are now having Representation, Bureaucracy, Serfdom , Decentralization and Organized Religion. This means we have a different set of civics, and it would be interesting to make small amendments to the laws of our country reflecting these Civics. I have a couple of initiatives that will make room for more citizen and official involvement, and thus energize the game.
Unit Naming Law
Governors
With Representation, I think that the Governors should be free to, following this reform, to give the new unit names to units with none and up to two promotions. Methos for example like "[CITY NAME] Guard" and so on, Daveshack may like other names for units. We basically make the Governors nominate names for new units, which fits well into their city production orders, so we save ourself some double-work, and we give some fun creative assignment to the governors, or Noyans as they are called in Mongolian.
The Warlord should be free to amend the unit names as they are further promoted, in order to represent the specialty promotions they have.
The workers should also be named by the governors, to reflect the combination of representation and serfdom.
The People
For the people, we should have open nominations to name two types of units, ships in the Mongolian navy and special unit citations for the one or two best performing troops in a turnchat. The Warlord will present a unit naming thread cover these two instances (navy and heroic units), and let the people discuss and decide these names.
So, with a non-existing unit naming law, which we now can make existant, we can sort of emulate the civic change to representation , by giving some authority to the governors (new land units), some authority to the people (navy and heroic units) and the promotional authority to the warlord.
I think five promotions constitute a "heroic unit", as we already got several units with 4 promotions, and Heroic Epic is requiring 4 promotions.
Serfdom is nicely handled in the same way by giving naming authorities to the governors for workers. The workers are effectively the serfs.
Organized religion could be handled with by making our religious leader a bit more powerful, and possibly posing concepts like religious wars, missionary activities, adding more religious buildings and so on. I think it is high time to add a High Priest to our laws, and give this High Priest some powers.