[Reproductible] Game crash when making Tentaroch go in orbital

Dracuslemort

Chieftain
Joined
Sep 29, 2017
Messages
1
version number: 1.1.12.4035

First of all i'm not an english native so i will try to explain the problem but i can missuse some word.

This bug is reproductable without an order of event. You just need to try to make a tentaroch go in orbital (for exemple one of those who are around CheongChija in the save) the game will crash and give this bug report :

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x0

Call Stack
-----------------------------------------------------
(0x0000000000400000 : 0x000AB88F) civilizationbe_dx11 ! hksi_lua_lessthan (???, line 0)
(0x0000000000400000 : 0x0030FB54) civilizationbe_dx11 ! lua_insert (???, line 0)
(0x0000000000400000 : 0x003D8D81) civilizationbe_dx11 ! hksi_lua_touserdata (???, line 0)
(0x0000000000400000 : 0x000084FD) civilizationbe_dx11 ! ??? (???, line 0)
(0x0000000000000000 : 0x18D4E190) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x5DE58BC0) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xCCCCCCC3) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xCCCCCCCC) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x55CCCCCC) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xEC83EC8B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B565318) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x570F0C75) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x0FF257C0) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x81E84511) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xFFD8F0FE) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B1C7EFF) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xF6850845) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x408B0D7E) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x04A6C128) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::m_MemBlocks (???, line 0)
(0x0000000000400000 : 0x03B0C683) civilizationbe_dx11 ! ForgeUI::StackControl::s_Cache (???, line 0)
(0x0000000000000000 : 0xC160EBF0) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x700304E6) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x7558EB24) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x08458B0E) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8108708B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x000138C6) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8148EB00) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xFFD8EEFE) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B0875FF) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC6830875) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8138EB38) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xFFD8EFFE) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B1A75FF) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x418B084D) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x48718D28) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8BF8408B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x41890C40) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x04C6C750) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::m_MemBlocks (???, line 0)
(0x0000000000000000 : 0xEB000000) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x08458B16) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x408BCE8B) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x04A1C128) civilizationbe_dx11 ! ForgeUI::ForgeUI_UIManager::m_MemBlocks (???, line 0)
(0x0000000000000000 : 0x2BF8708B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x18EE81F1) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B000271) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC183144D) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x08768B03) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x924925B8) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8BE1F724) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xD1C22BC1) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC1D003E8) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xD10302EA) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8301428D) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC60307E0) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x83014A8D) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xB60FF8E1) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B08C84C) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8310D644) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x45890FE1) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xD6448BF8) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x0FE18314) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x80FC4589) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x117503F9) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x45100FF2) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x110FF2F8) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x017BE845) civilizationbe_dx11 ! ForgeUI::StackControl::s_Cache (???, line 0)
(0x0000000000000000 : 0xEB000000) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xDDDB3302) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xDA470805) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC0570F00) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x66E845DD) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xF845130F) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x1972F1DB) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC9D9E1D8) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x1376F1DF) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8BF8758B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC683FC7D) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x00978100) civilizationbe_dx11 ! GetSmallObjectAllocator (???, line 0)
(0x0000000000000000 : 0xEB800000) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8BD9DD08) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x758BFC7D) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x06CFE8F8) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x4D8B006F) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x13C60318) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x01495FD7) civilizationbe_dx11 ! ForgeUI::StackControl::s_Cache (???, line 0)
(0x0000000000000000 : 0x89C38B5E) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B5B0451) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xCCC35DE5) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x55CCCCCC) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x6A51EC8B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x08458B01) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x95C1E850) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xC483003F) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xFC458908) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xE8FC4D8B) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x001661B3) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xE183C933) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x8B0C7401) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0xE852FC55) ??? ! ??? (???, line 0)
(0x0000000000400000 : 0x00265073) civilizationbe_dx11 ! hksi_lua_setmetatable (???, line 0)
(0x0000000000000000 : 0x3304C483) ??? ! ??? (???, line 0)
(0x0000000000000000 : 0x42C7FC55) ??? ! ??? (???, line 0)

I precise that otherwise i have no problem with tentaroch in any of my previous solo game.

Best regard
 

Attachments

  • civilizationbe_dx11_152247_crash_2017_9_29T17_46_32C0.mdmp
    325.4 KB · Views: 235
  • Han-jae Moon_TURN 382.CivBESave
    1.6 MB · Views: 206
No idea what a "tentaroch" is, but there is a crash when there are too many orbital units in the orbital layer, it does not depend on the type of unit you send to orbit to cause that.

This crash is widely known, but support for the game has ended, so it won't be fixed.
 
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