[to_xp]Gekko
QCT junkie
I remember there was a thread going on a couple weeks ago where a lot of people were basically saying that the republic civic causing unhappiness in other empires didn't really make sense in this fantasy setting IIRC.
while I do agree with that ( if I'm playing the clan there's no way my orcish minions are ever going to whine cuz they want a republic, etc. ) , I feel like that's a minor issue. what bugs me though is the effect it has upon gameplay and immersion. one of the great things of FFH2 compared to BTS is that newer civics are not always better than older ones. which is good cuz it allows for more choices, variety and strategy. now, if I'm playing let's say Calabim, I want to stay with aristocracy all throughout the game and not have to suffer heavy penalties just because those unworthy goody guys decided that republic is the most awesome thing ever. I don't think that's fun really.
the pillar of chains has an awesome concept, I really like it, but it feels unfair that it's a world wonder and the first guy to get to it is cooler than a penguin (sic) and all the others are kinda screwed.
IMHO it would be better to make it a national wonder, and have it give another negative effect beside the ones it already has, so that it's a strategic choice you're making: switch to republic or build the pillar and face the consequences of your evilness (sic) ? a negative effect that makes sense and should work good imho is giving it a negative diplomatic modifier vs civs that didn't build it/are running republic/whatever . they shun you cuz they see you as a tyrant, makes sense to me.
although I think that in the future republic's effect should get an overhaul so that not all civs are affected by it in the first place ( clan, doviello, you name it, etc. ) , this would be really awesome imho.
ok, I do realize that I used the acronym "imho" waaay too many times in this post, so Gekko out. I'm really curious to hear others' opinions about this, and sorry if this had been discussed already.

while I do agree with that ( if I'm playing the clan there's no way my orcish minions are ever going to whine cuz they want a republic, etc. ) , I feel like that's a minor issue. what bugs me though is the effect it has upon gameplay and immersion. one of the great things of FFH2 compared to BTS is that newer civics are not always better than older ones. which is good cuz it allows for more choices, variety and strategy. now, if I'm playing let's say Calabim, I want to stay with aristocracy all throughout the game and not have to suffer heavy penalties just because those unworthy goody guys decided that republic is the most awesome thing ever. I don't think that's fun really.
the pillar of chains has an awesome concept, I really like it, but it feels unfair that it's a world wonder and the first guy to get to it is cooler than a penguin (sic) and all the others are kinda screwed.

IMHO it would be better to make it a national wonder, and have it give another negative effect beside the ones it already has, so that it's a strategic choice you're making: switch to republic or build the pillar and face the consequences of your evilness (sic) ? a negative effect that makes sense and should work good imho is giving it a negative diplomatic modifier vs civs that didn't build it/are running republic/whatever . they shun you cuz they see you as a tyrant, makes sense to me.
although I think that in the future republic's effect should get an overhaul so that not all civs are affected by it in the first place ( clan, doviello, you name it, etc. ) , this would be really awesome imho.
ok, I do realize that I used the acronym "imho" waaay too many times in this post, so Gekko out. I'm really curious to hear others' opinions about this, and sorry if this had been discussed already.
