Mynex
Warlord
- Joined
- Sep 30, 2010
- Messages
- 287
So today is turning out to be a bad day for modding for me *sigh*
Attempting to make the Worker Mark II (Civil Engineer)... Civilopedia all shows up correctly and fine... Unit fails to show up in the build queue or under the tech tree (At Dynamite).
I've got to be missing something simple.. another case of too close to the code I think...
So if anyone can spot the problem, please let me know!
Unit code
yes the OnModActivated, Updatedatabase and file name are in and correct...
Attempting to make the Worker Mark II (Civil Engineer)... Civilopedia all shows up correctly and fine... Unit fails to show up in the build queue or under the tech tree (At Dynamite).
I've got to be missing something simple.. another case of too close to the code I think...
So if anyone can spot the problem, please let me know!
Unit code
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 10/31/2010 11:54:21 AM -->
<GameData>
<Units>
<Row>
<Class>UNITCLASS_CIVIL_ENGINEER</Class>
<Type>UNIT_CIVIL_ENGINEER</Type>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
<Cost>140</Cost>
<Moves>2</Moves>
<Domain>DOMAIN_LAND</Domain>
<Capture>UNITCLASS_CIVIL_ENGINEER</Capture>
<DefaultUnitAI>UNITAI_WORKER</DefaultUnitAI>
<Description>TXT_KEY_UNIT_CIVIL_ENGINEER</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_CIVIL_ENGINEER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_WORKER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_CIVIL_ENGINEER</Help>
<AdvancedStartCost>40</AdvancedStartCost>
<WorkRate>200</WorkRate>
<CombatLimit>0</CombatLimit>
<UnitArtInfo>ART_DEF_UNIT__WORKER</UnitArtInfo>
<UnitArtInfoEraVariation>true</UnitArtInfoEraVariation>
<UnitFlagIconOffset>1</UnitFlagIconOffset>
<PortraitIndex>1</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
</Row>
</Units>
<!-- Unitclases belongs in a seperate file - REM TO MOVE IT! -->
<UnitClasses>
<Row>
<Type>UNITCLASS_CIVIL_ENGINEER</Type>
<Description>TXT_KEY_UNIT_CIVIL_ENGINEER</Description>
<DefaultUnit>UNIT_WORKER</DefaultUnit>
</Row>
</UnitClasses>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_WORKER</UnitType>
<UnitClassType>UNITCLASS_CIVIL_ENGINEER</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<PromotionType>PROMOTION_IGNORE_TERRAIN_COST</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Builds>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_ROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_RAILROAD</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_FARM</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_MINE</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_TRADING_POST</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_LUMBERMILL</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_PASTURE</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_CAMP</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_PLANTATION</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_QUARRY</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_WELL</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_FORT</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_REMOVE_JUNGLE</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_REMOVE_MARSH</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_REMOVE_FOREST</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_SCRUB_FALLOUT</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_REPAIR</BuildType>
</Row>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<BuildType>BUILD_REMOVE_ROUTE</BuildType>
</Row>
</Unit_Builds>
<Unit_Flavors>
<Row>
<UnitType>UNIT_CIVIL_ENGINEER</UnitType>
<FlavorType>FLAVOR_TILE_IMPROVEMENT</FlavorType>
<Flavor>30</Flavor>
</Row>
</Unit_Flavors>
</GameData>
yes the OnModActivated, Updatedatabase and file name are in and correct...