rupertslander
Chieftain
I would like to know if it is feasible to implement rate caps in Civ 4: Warlords, similar to what Civ 2 and the Rise and Rule Mod for Civ 3 had.
- These rate caps might start at say 30, and would go up from there depending on civics, and also perhaps by virute of the leader's traits and wonders. For example, a Scientific leader might get to set the Science slider over the nominal cap by ten points, posessing The Great Library might also allow a civ to spend 10% over limit on Science. Of course assuming you start the game with just the Science slider as is the default, then the "Tax" rate would need to remain "capped" at 100%.
- Spending more than 100% aggregate should be allowed if you have enough sliders, cap space, treasury and/or non-commerce derived revenue to do it.
- There should be two additional sliders - Military (prereq of Nationalism or Military Tradition, adds XPs to new and existing units) and Health (prereq of Medicine, adds Health in cities with a Hospital).
I realize that the Military and Health sliders would require re-coding - can any of the rest of these suggestions be implemented in the XML?
Cheers,
Rupert
- These rate caps might start at say 30, and would go up from there depending on civics, and also perhaps by virute of the leader's traits and wonders. For example, a Scientific leader might get to set the Science slider over the nominal cap by ten points, posessing The Great Library might also allow a civ to spend 10% over limit on Science. Of course assuming you start the game with just the Science slider as is the default, then the "Tax" rate would need to remain "capped" at 100%.
- Spending more than 100% aggregate should be allowed if you have enough sliders, cap space, treasury and/or non-commerce derived revenue to do it.
- There should be two additional sliders - Military (prereq of Nationalism or Military Tradition, adds XPs to new and existing units) and Health (prereq of Medicine, adds Health in cities with a Hospital).
I realize that the Military and Health sliders would require re-coding - can any of the rest of these suggestions be implemented in the XML?
Cheers,
Rupert