Request-upgradeable/obsolete buildings

Ploeperpengel

academic precarity
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Can anyone of you modmodders who knows c++ try to figure out how to make this modcomp work with FFH code?
http://forums.civfanatics.com/showthread.php?t=232295

The xml and merging is already done by me I just can't make it work:
http://forums.civfanatics.com/showpost.php?p=6779556&postcount=20

I'd have great use for this in Warhammer and maybe some other modmod finds a use for it too. Upgradeable buildings by The Lopez would be fine as well doesn't really matter which one of these two modcomps can be made compatible as long there just is a possibility to upgrade/obsolete buildingclasses.
 
I had it on my plans to incorporate, but I hadn't thought it was that worthwhile of an addition, so it was low on the list.

However... Reading it this time I paid more attention to the fact that you can make any number of buildings go obsolete, AND any number of buildings may obsolete a single other building.


What that means (now that I am reading it closer) is that you could use this to force players to make a choice between different buildings.

For instance:
Large Animal Stables: Obsoletes Stables
Hippodrome: Obsoletes Stables

Would meant that in any one city, you can have either Hippodrome, or Large Animal Stables, but NOT have both of them.


Of course, that means we will also need to make Units have multiple Building Pre-Reqs (set as an OR logic), or need to remove many of the building requirements which are in the game now.


I'm busy debugging right now, and then I'll have to bring all my mods up to .32 compat, but I will move this one higher on my list so that I can help you out if nobody else gets to it first.
 
You know, I think this would make my implementation of Advanced Temples much easier. I'll definitely be including you xml modcomp for .32 in my modmod, so please do include it.

While you are at it, can you add an option to make a building be destroyed when you switch religions (and maybe also for civics and alignments)? Some of my advanced temples might be too strong when paired with other religions.

This one is more of a long shot, but eventually I want the ability to made a building provide an abitrary number of an arbitrary number of reosurces. For instance, each civ could start with 2 free mana of their representative sphere and 1 of the other 2. Whenever yo get around to this, also make it so you can block a city from using an arbitrary number of resources. (Currently advanced temples each block 1 mana type, but I imagine that the order shouldn't allow either entropy, choas, or death.)
 
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