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Requested Mod- Ai Quick moves with Custom Combat Options 1.0

Ai quick movement and combat with custom option for player units.

  1. gyogen2

    gyogen2 Emperor

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    gelodgreat likes this.
  2. gelodgreat

    gelodgreat Prince

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    so this mod sets ai anims to fast then player can choose what is fast and what is slow?
     
  3. gyogen2

    gyogen2 Emperor

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    Yes, some one asked for a setting so that they could chose which type of unit had quick combat
     
  4. gelodgreat

    gelodgreat Prince

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    will this work on a current save or i need to make a new game?
     
  5. gyogen2

    gyogen2 Emperor

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    since it only modifies a ui script, I think it should work with save, but haven't tested so can't say for sure.
     
  6. Mentos

    Mentos Prince

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    The new settings won't be saved and have to be changed whenever you load a savedgame again. Can this be fixed?
    It will still take awhile until I can test the ships and air units.in my current match.
     
  7. gyogen2

    gyogen2 Emperor

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    I used GAME_DEBUG, in uploaded copy only works w/ reload- was able to change mine to also work with load from main menu, but apparently this only works as long as game hasn't been shut down.
    I am not sure how to currently save the settings for when game has been completely closed. One problem is I could not figure out how to get a new user option to register in the game, so I had to use a more convoluted way of making option.

    If I ever figure it out, or if anyone else has an idea, I will change. In v, there was moduserdata, but I haven;t found equivalent yet.

    Edit: I meant to say in v we had saveutils.
     
  8. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    I can confirm that these player options work (but currently reset after each session). I have a late game save I tested with by attacking with all domains. I didn't test long enough to verify the AI uses the settings. I play with quick land enabled but sea and air disabled. Thanks for this mod!
     
  9. gyogen2

    gyogen2 Emperor

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    I think the settings would only affect the player. I had to attach the function to unit selection for it to work properly. I had tried to attach it to combat start, but then the effects didn't take place until next battle, unless different type of unit was selected, then not at all.
     
  10. Mentos

    Mentos Prince

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    As I would prefer only quick combat for land units too, is there maybe a way how to configure the mod files with different standard settings instead? That would be a workaround for the lack of saving settings between sessions.
     
  11. gyogen2

    gyogen2 Emperor

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    If all that is wanted is quick combat for land units, that can be done w/o the extra settings and a lot easier. However, if I did it that way either land would always have to be quick, or air/sea would always have to be slow, the setting that savable (vanilla option) would only affect one or the other.
     
  12. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    gyogen2 hasn't been around in a while so I updated this to be compatible with the latest patch. Replace gyogen2's original files with these.
     

    Attached Files:

    • Fix.rar
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  13. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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    Would someone be willing to update this so it works with the latest patch?
     
  14. BomberEscort

    BomberEscort Don't be alarmed; this is a kindness Supporter

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