Research in Anarchy

Hmm.... just thought of an idea which may exploit this further even during normal period (I hope I don't get condemn for always coming up with ideas of exploiting the loopholes :p). I will not actual use it for any competitive game though. Maybe just only once during SG just for the hack of it.

(1) Use a fully corrupted city with extreme overlapping - perhaps ICS in outlaying places.

(2) Do a few rounds of whipping/drafting on this city so that the first citizen is unhappy without entertainers.

(3) Prepare some workers to add to this city.

(4) Unwork all city tiles from the other cities and give it to this city.

(5) Add as many worker as the city can support.

(6) Unwork all the tiles and give it back to the other cities.

(7) Make all the citizens scientist except for one who will be unhappy to ensure the city goes to riot.

(8) There. You got your research powerhouse on the once fully corrupted overlaying city without using much tiles.

(9) Repeat for as many city as you want.

Again, please do not condemn me. The idea just pop into my head as I read this again and it sounds cool enough that I like to publish it.
 
At first sight, I thought OCP would be better than ICS for those far-flung cities.
But ICS would boost the number of scientists due to double/triple usage of irrigated tiles (i.e. much more joined workers could become scientists).
The rioting crowds would not even destroy aqueducts/hospitals (if needed), since these are undestructable.
Maybe it's even needed to disconnect those science factories from lux access to ensure disorder. I think that one lone working citizen could end up at least content despite of whipping/drafting if there's still lux access. Of course, above monarch w/o any content/happy-making measures, 2 working citizens would guarantee riots.
Would be interesting to test this out - also, what's with war happiness? Maybe it's also needed to get a determined pop status so that the working citizen is not affected by war happiness...-if that's possible (e.g. pop 17 - not sure if the lone working citizen would automatically be happy from wh, but I would guess he is?).
 
WH works on the total pop. So, yes, that may hinder this. Disconnecting the Luxury would help in this case. And well, you probably can whip/draft a few more times (>20) so that they are going to be unhappy for at least the next 400 turns. Now, someone complaining about nowhere to put those excess workers?
 
This is why in one thread (I think it was a bug report thread), I hinted that the real problem is that when a city riots there isn't a food requirement (they disable all output, and apparantly this includes food) when other people were suggesting things like disabling specialists during anarchy. Even if you don't research, people could prevent starvation that they should have had during anarchy by purposely letting the cities riot. This would be useful for your first government switch when you don't have much, if any infrastructure that will be destroyed anyways.

The real fix is to make cities still have the food requirements when the city riots.
 
Nevermind. I did a search on google and got to a site in apolyton about this guy. I am very surprise to see that google actually had the site on the first page when I do the search.
 
Originally posted by Qitai
Nevermind. I did a search on google and got to a site in apolyton about this guy. I am very surprise to see that google actually had the site on the first page when I do the search.

Hehe don't worry it was a compliment.........Xin worked out all manner of fiendish strats and exploits for Civ2.
 
in sure the same would work with civil engineers, although i doubt you could get enough production to make it worthwile.
 
broke? go to anarchy \o/
 
I don't know about everyone else, but I have production going in other cities. A 9 turn anarchy is 9 turns not producing anything, including wonders. you can't worker rush a wonder. And if you are considered weak by another civ, anarchy is when the AI likes to strike. IMHO.
 
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