zyxy
Warmongering Fool
Don't panic, we still have 9 turns on philosophy. But it might be good to start thinking about our research path. So:
- what shall we take as free tech?
- what shall we research after that, and at what speed?
- when to pop the goodie huts?
- what do we plan to do with the techs we get? (ok, that's not really about research anymore. Bad thread title - sorry).
My thoughts:
As free tech we can take Map Making. It is the most expensive tech available to us, and allows naval operations. Code of Law is an alternative - slightly cheaper (300 beakers instead of 360), but bringing us closer to republic.
After that I would research full speed to Wheel, CoL, Republic, in that order. The reason to do the Wheel first is that nobody else is going to do it, and we are going to need it to start building chariots. I don't think that can wait until after Republic. (I also don't feel very safe with an army of warriors). Ideally, we can trade for literature to boost research on col/republic.
Then go after Horse Back Riding, mass-upgrade chariots (built while researching republic) and be ready to steamroll our first opponent for a nice, stimulating, republican golden age.
Techs like Bronze Working, Iron Working, Warrior Code and Masonry can surely be traded for, if not with Greece, then with someone else - hopefully we'll meet someone else soon. At some point, Math, Currency and Literature can probably be traded for as well. The other AA techs are only really needed to leave the AA, methinks.
I don't know about popping the goodie huts, because I need some info first
- what tech advance makes it impossible to get techs from goody huts?
- do we need to be a backward civ to get techs?
- what shall we take as free tech?
- what shall we research after that, and at what speed?
- when to pop the goodie huts?
- what do we plan to do with the techs we get? (ok, that's not really about research anymore. Bad thread title - sorry).
My thoughts:
As free tech we can take Map Making. It is the most expensive tech available to us, and allows naval operations. Code of Law is an alternative - slightly cheaper (300 beakers instead of 360), but bringing us closer to republic.
After that I would research full speed to Wheel, CoL, Republic, in that order. The reason to do the Wheel first is that nobody else is going to do it, and we are going to need it to start building chariots. I don't think that can wait until after Republic. (I also don't feel very safe with an army of warriors). Ideally, we can trade for literature to boost research on col/republic.
Then go after Horse Back Riding, mass-upgrade chariots (built while researching republic) and be ready to steamroll our first opponent for a nice, stimulating, republican golden age.
Techs like Bronze Working, Iron Working, Warrior Code and Masonry can surely be traded for, if not with Greece, then with someone else - hopefully we'll meet someone else soon. At some point, Math, Currency and Literature can probably be traded for as well. The other AA techs are only really needed to leave the AA, methinks.
I don't know about popping the goodie huts, because I need some info first

- what tech advance makes it impossible to get techs from goody huts?
- do we need to be a backward civ to get techs?