So here is the beta3 that may fix the problem with the DLC. I actually think it will work. There are three things to test:
* Can you generate a new map with the "Continent Plus" script?
nope. no other mods were loaded, got this:
So here is the beta3 that may fix the problem with the DLC. I actually think it will work. There are three things to test:
* Can you generate a new map with the "Continent Plus" script?
Damn. Those are very bad news, it was what I was afraid of. Could you provide me a lua log for confirmation that everything went as I think it did please?
Indeed.dead cause?
But this DLC only contains the maps and you would still have the maps. So you would not lose anything actually.well, i'd rather not lose the DLC content. i'll just have to forego reseed on DLC maps.
I have many UI changes to do so it's not ready yet. Actually I am still waiting for feedback because I want to know all the problems and edge cases one can encounter, and how this new version fixed crashes or not, before I decide how to adapt the UI. The first versions of Reseed caused troubles in some cases and it's only until recently I came to get enough feedback to understand them rather then just go with blind guesses.how long until the new ver is out on steam?
Thanks to YOU for your taking that road with me!thanks for giving it a go and giving it a more graceful handling than autolose.
[*] Start or load a game from the mods menu. From "browse mods", click "next" at the bottom right, check that IGE is listed, click "single player" (on top). Start a new game or load an old one.
Oops, copy-pasting error, sorry about that, it's now fixed.From "browse mods", click "next" at the bottom right, check that IGE is listed, click "single player" (on top).
Two versions of the same mod would be bothering because I would have to set up some tooling to keep them in sync and, well, this means more administrative tasks and less programming. However the idea is good and I could add a game option on the setup screen (without creating conflicts with mods like AdvancedSetupScreen that modify that screen). What do you think about it?Still, I like to suggest making Reseed strictly non-cheating by default, meaning no unit may even move before reseed (because moving around reveals more of the map, obviously). In the optional cheating mode, the player can do whatever.
line 698: Could not generate map, the map script may be invalid