Resource garrisons

Warspite2

Prince
Joined
Feb 10, 2003
Messages
496
I very rarely defend my land and its becoming a problem now. Most of my military is almost always in my cities. Its like, the moment I move out of my cities, I wish I would have kept them in defending. On the other hand, I can't afford to lose my only source of iron, oil, horses or whatever. I am wondering what others do to defend key resource locations? I am tired of losing valuable improvements to AI attacks. The thing is, it takes a large military to try and defend your land areas in addition to the cities. Also, what about stacking some troops near the borders? Does anyone actually do this? In some games I tried it and was fairly effective but expnsive. It feels good to know you have a wall of troops defending your border so the AI can only get through a couple of areas if it were to attack. I think I need some tips on these things. It seems even at peace it makes alot of sense to at least defend key resource locations. Also, if diplomacy and relations is not so good with a neighboring country, maybe the border troops are good ideas.
 
If you have a key resource near the border with an enemy, it's a good idea to put someone on it to help discourage attack. If it's in the middle of your territory, though, it doesn't really matter.

What's best to do is keep a reserve of mounted units around that can respond to incursions into your territory and not worry about static defenders standing around.
 
defend the border towns too. i wanted to see units with city defender promotion get its use when in a town, like they do with forts now also. towns are just a small version of a city, and equally important to defend.
 
They're not equally important, but I made a personal pledge to anihalate anyone foolish enough to touch one of my cities or towns. Villages...who cares?
 
Normally I have a guy on a key resource near the borders. Then I send in my main attack force (whether it be one or more forces) but I always keep a small army for "defense" (besides my normal amount of defenders in each city) where I have them move around helping ward off pillagers from my opponent. Only problem with this though is if you get unlucky enough for them to attack by sea and pillage some cities you weren't prepared for but there isn't much you can do about that besides move some troops back to there.
 
I second what Petey said. Personally, if I'm going to war, I build a large war stack or two, and then before I go to war I build multiple mounted units and put 1 or 2 in every border city, or anywhere I suspect the enemy might attack from. The mounted units are fast, so they can hit the enemy, then get back to a city to heal.

As far as defending resources go... I don't usually put units on top of the resource. This may be a mistake. But I do make sure that the closest city to the resource has extra mounted units, so if anyone comes close they can deal with them.
 
The problem is, I don't always have mounted units available. Horses are not always around especially if you play small island maps and the AI is stubborn to play with. Then if you are going for a cultural victory as I do alot, you won't have a large advanced army. Plus the AI attacks and destroyed the resource before I can kill them. I don't want them destroying my vital improvements. Trying to get a worker out there to rebuild while at war is a major task. I do however counter attack if I have mounted units camping in a city. When I don't have mounted, thats where the problem is.
 
just what i do:

in terms of defending my territory. i usually slack off on that. the old addage of a good offense is the best defense.

more often than not your wave of assault is in one cardinal direction. even on multi-front wars. or wars against multiple civs. it's usually. you're west...attacking east. or north heading south. so... i tend to just push heavily in that direction. and when i'm not building a stack, let straggler units cover my turf as they advance.

when i hold a position, i tend to go for choke points or defensable positions along key travel lanes.

i don't think i've ever stationed a unit specifically on a resource... with the exception of horses...or maybe iron early in the game being scarce, i've never found resource pillaging to be that destructive. such that i'd specifically need to defend them.

when a maurauding stack of enemies breaks my lines... and i can't immediately repell them. i hunker down. i tend to have lots of cities all the time. so i even abandon a border city if i know there's a huge stack that all of a sudden shows up next to it. (ie... i'm not sending more units there. in isolated numbers...where they can be picked off en route to a town i don't need... or will lose anyway. it's better to let it die. get angry about it...and focus on saving important towns and crushing your enemy).

using mounted units is good for chasing down a unit. but i tend to like a death from above approach with a solid unit for that era. i find that all the mounted units are way too easily killed if they're caught out in the open. i hop a melee unit on a hill. that's in the path of the marauding unit. wait till it's in range and drop down on it. ...if i loose a farm, or village waiting. no big deal. workers i always have plenty of.

and if what we're talking about is annoyance tactics from a civ that can't really take you head on...but is just nipping at your flanks. then really. it only serves to piss me off. which i find makes the game more personal.
 
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