Resource icons not working in patch 1.2.3?

Berrern

Prince
Joined
Apr 30, 2003
Messages
403
Location
Ireland
For some reason, the icons on resources, denoting what type of resource it is (e.g. bonus, city, empire) don't appear in the new patch.

I'm referring to these icons:
1753446579200.png


After the patch, they don't show at all, and the treasure resource icons are just hovering randomly, not corresponding to any resource.. And when I zoom in/out they float around all over the place:

1753446615296.png


I'm using a bunch of UI mods, so I guess it could be some incompatability... Anyone else experiencing this?

It obviously made the Economic legacy path in my Exploration era impossible :shifty:

Edit: I tried disabling all my mods, didn't help with my current save. Also tried starting a new game without any mods, still not showing... :hmm:
 
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The random floating really makes it seem as if it was a mod problem.

But I also don't see them anymore in the new patch. And I also disabled mods to check if this is the issue. However, I can't even see the treasure resource wave. For me, it's just the plain resource icons without any indication of type or treasure – but I therefore don't have the floating problem.
 
Turn OFF UI scaling. That is the issue.

(apparently you can start with it off, then turn it on once in game.)

They broke the scaling with this patch.

That did the trick! I turned it off before loading the save, then turned it on in-game, and now I can see all the icons and the treasure 'waves' correctly. You're my hero!

I guess it's related to non-convential resolutions (I'm on an Ultrawide monitor myself) since more people aren't complaining about it...
 
I wouldn't call my 1440p resolution non-conventional, and this happened to me, too, in 1.2.3 (was fine before).

I hope it gets fixed, since the tiny UI makes my eyes water, as a bespectacled middle-aged man.

Btw, if you do the trick and the icons are restored, you can then re-enable UI scaling and the icons for resources you had already revealed stay where they are. For any newly discovered resources, they will still be bugged though.
 
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Something like this happened once before, too. They broke resolution scaling, which broke the resource icons on higher resolutions. That time, the icons were tiny and very pixelated. This time, they just vanish or appear out of place.

How does this kind of thing not get caught by QA, though? It's a very obvious visual bug.
 
How does this kind of thing not get caught by QA, though? It's a very obvious visual bug.
Things like this aren't caught by automatic testing and full manual testing takes too long. Also, it's rare to have big variety of hardware for regular testing, usually virtual machines are used and they don't always allow catching those things.
 
Things like this aren't caught by automatic testing and full manual testing takes too long. Also, it's rare to have big variety of hardware for regular testing, usually virtual machines are used and they don't always allow catching those things.
Something like this happened once before, too. They broke resolution scaling, which broke the resource icons on higher resolutions. That time, the icons were tiny and very pixelated. This time, they just vanish or appear out of place.

How does this kind of thing not get caught by QA, though? It's a very obvious visual bug.
You'd be surprised how much can get away.

Been working on a project, visually, it looked fine on my end, was using Unity engine for it.

Sent a build to my friend and he immediately returns to me saying the UI was all messed up, it was, guess what: UI scaling issue, which I had NO idea would be a thing. Now obviously this is a 1 person dev problem, but there's defeniately things that can go unnoticed.
 
Something like this happened once before, too. They broke resolution scaling, which broke the resource icons on higher resolutions. That time, the icons were tiny and very pixelated. This time, they just vanish or appear out of place.

How does this kind of thing not get caught by QA, though? It's a very obvious visual bug.
Remember, Civ VII is the most QA'd game on launch!
 
Things like this aren't caught by automatic testing and full manual testing takes too long. Also, it's rare to have big variety of hardware for regular testing, usually virtual machines are used and they don't always allow catching those things.
Sure, but I have to think that at least some of the developers and testers are actually playing the game and that some of them have high-resolution monitors.
Remember, Civ VII is the most QA'd game on launch!
That's probably true and this has nothing to do with launch. Take your nonsense elsewhere.
 
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