ExpiredReign
Deity
I have raised this point before in a discussion about monopolies but I thought I'd provide some facts to support my stance.
Additionally this can be used to refute an oft mentioned fallacy about the Communitas map script.
I've created a Google spreadsheet that shows a modest sample of three maps for each of the following map scripts:
Continents (vanilla map script)
Continents++
Communitas
I then revealed the entire map via FireTuner and using the Monopolies UI to grab the total # of each strategic resource I then also counted each tile for that resource.
The conclusion I came to is this:
Communitas is a poor choice for Vox Populi considering the way resources are placed, especially with regard to their number in most cases.
Despite assertions by some that Communitas creates MORE resources, I found that it is closer to 50% of the number created by both Continents and Continents++.
Significantly though, and the main reason I have dropped it as my main map script, is the fact to get the same amount off resources you need to work twice as many tiles. This is because it caps the number of each resource available on each tile, 4 for Iron & Oil and 5 or 6 for Uranium & Aluminium.
If needed I can generate more maps and other scripts to add to the sample if you desire, though I doubt it will matter that much.
Planet Simulator, my current favourite, was not used but as it is based on Continents++ the figures should be very similar.
Additionally this can be used to refute an oft mentioned fallacy about the Communitas map script.
I've created a Google spreadsheet that shows a modest sample of three maps for each of the following map scripts:
Continents (vanilla map script)
Continents++
Communitas
I then revealed the entire map via FireTuner and using the Monopolies UI to grab the total # of each strategic resource I then also counted each tile for that resource.
The conclusion I came to is this:
Communitas is a poor choice for Vox Populi considering the way resources are placed, especially with regard to their number in most cases.
Despite assertions by some that Communitas creates MORE resources, I found that it is closer to 50% of the number created by both Continents and Continents++.
Significantly though, and the main reason I have dropped it as my main map script, is the fact to get the same amount off resources you need to work twice as many tiles. This is because it caps the number of each resource available on each tile, 4 for Iron & Oil and 5 or 6 for Uranium & Aluminium.
If needed I can generate more maps and other scripts to add to the sample if you desire, though I doubt it will matter that much.
Planet Simulator, my current favourite, was not used but as it is based on Continents++ the figures should be very similar.