Crdnl Richelieu
Warlord
- Joined
- Sep 21, 2005
- Messages
- 138
I can't find this question posted anywhere so here goes:
My friend and I love playing a couple of the Mods for Civ IV / BTS - namely Sevomod and Thomas War.
One feature from Sevomod that I'd love to see replicated in Thomas War is the following:
* In vanilla Civ IV - copper, horses, iron and so on don't appear until you discover their tech. However, in Sevomod, this applies to ALL resources. For example, no fish or crabs appear until you have discovered Fishing.
I think this is a great feature of Sevomod, and my friend and I would like to implement it into BTS / Thomas war. I'm not asking for a step-by-step guide to how to achieve this, but would it simply be a case of changing appropriate values in the XML, or would it involve a lot more work than this?
Thanks in advance.
My friend and I love playing a couple of the Mods for Civ IV / BTS - namely Sevomod and Thomas War.
One feature from Sevomod that I'd love to see replicated in Thomas War is the following:
* In vanilla Civ IV - copper, horses, iron and so on don't appear until you discover their tech. However, in Sevomod, this applies to ALL resources. For example, no fish or crabs appear until you have discovered Fishing.
I think this is a great feature of Sevomod, and my friend and I would like to implement it into BTS / Thomas war. I'm not asking for a step-by-step guide to how to achieve this, but would it simply be a case of changing appropriate values in the XML, or would it involve a lot more work than this?
Thanks in advance.