Resources

El Loco

Warlord
Joined
Mar 22, 2004
Messages
253
Location
Scotland
What if instead of having 1 oil resource that supplies your entire army, each oil resource would have to be extracted at (this is an example) 20 barrels a turn so a barrel can supply two bombers or one battleship, etc. You could also trade the ai's for specific amounts like 5 barrerls every turn. This could also apply to coal, saltpeter and iron. I think that would make the game more realistic.
 
Sounds far too complex to implement, they would have to get resource per turn (or whatever) requirements for all the units and than decide on what the overland map resource icon was worth in units (ie, one oil resource equalls 50 barrels per turn for 200 years, or whatever..) than they would have to program how much the workforce could actually mine...way too complex for me
 
Hmmm, I have said this before, but a slightly simpler compromise system.
Yes, resources come in 'quantities', but not in 'barrels', 'tonnes' or whatever-just a simple 'size' characteristic-from 1 to 10, for instance.
This size factor will help determine the likelihood of finding the resource, in a inversely proportional fashion. So, for example, a size 8 resource is much rarer than a size 4 resource, and so the former will appear on a map much less often than the latter. 'Size' also effects the 'disappearance' ratio. Therefore a large resource will have less chance of vanishing than a small one. Lastly, it effects how much of a resource you can trade to other civs. So, for instance, if you had a size 8 resource, you could keep 4 for yourself, and trade 2 each to 2 other civs!
The other side of resource disappearance, of cource, is demand. Therefore, the more cities you have, the more you are trading to other civs, and the more units and improvements you have which require that resource, then the more likely the resource is to disappear!

Yours,
Aussie_Lurker.
 
it has been said alot of times n i agree about this.it would make it more realistic in terms of supply and demand.would also increase the need for trade agreements and going to war for resources
 
Copy what Stid said. Opens up much more possibilities for diplomacy -- do I trade for this, do I fight for this, do I find an alternative? Do I acquire more so I can sell, or do I make it impossible for my economic rivals to trade theirs?

Opens up a LOT of strategy with such a small touch.
 
I had suggested this a whle ago. I think it's a great idea. It would allow prices to float if you are buying or selling oil. Maybe it's not a capacity issue, but an extraction issue? Like if you need over the capacity that a source of oil can provide, that woould cost GPT to extract.
 
It would definelty make the game more real. I like the idead that is cost gpt to extract oil or coal. I am sorry to all people who had posted before me but i had not seen ur articles
 
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