respawning AI civs???

Gray

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In the game I started yesterday I played as the Persians. As I moved east from my capital I founded two other cities, one of which had access to iron so I could start building my immortals. Anyway, right past my 'iron' city was the lovely Iroquis nation. They had three little cities (two size 1 and one size 2). Anyway, they were just way too close for me. So I sent in my two horseman and some warriors and spearman-later to be followed by the deadly vet Immortals.

I wiped them out and kept all three cities as my own. But I did not get the message that I had eliminated them. Well low and behold, I had contact with the Aztecs at this point and when we switched world maps I saw that the Iroquis had two cities at the top of the map. We were basically on one big continent-anyway, I beat them so quickly I doubt they had time to move units up there. I can only assume that they may have respawned at another location like factions did in SMAC.

Has anyone else seen this. Does the AI respawn civs if they are eliminated too quickly? I did not see anything like Civ2 where you could tell the computer not to restart eliminated civs. Maybe somehow they did get a unit up there and that unit got an advanced tribe from a goodie hut-but I literally had units sieging their cities and killing their scout, warriors and archers from the beginning of the game.
 
I've seen similar things happen myself...I don't know that they respawned, but I think that the AIs might be able to conduct certain trades that we cannot (ie. Cities, Settlers, military units...) Also generally when this kind of thing happens there is a chance that the AI already made the units...I do know that if you still have a settler in the game you are in the running, even if all your cities are wiped out (at least for the AI). I've conquered a rivals last town and seen a settler off to the side (and thats all they have...a settler and a warrior or something) and they are still in the game until I kill it.
 
I had that in my first game.
I was Germany and I destroyed the French (there is history for ya)and then Marseille appeared to the north of me in an unexplored area. I know they didn't sail of go up there because I held the middle ground.
Ex. I was in what is Mexico The French were in say Columbia. I owned panama and asked them for the map swich-o-roo. They had nothing north of me. I wiped them out a few turns later. Then, I went exploring north of me a few turns later into say the US and Canada. I found the French in Alaska. They had no boats so I can only assume they were re-spawned up there. They weren't any threat so I let them live and used the decrease corruption thier capital provided for me up north.
However, they hated me forever. :D
 
I think if you kill them off early they respawn. I killed off the french real early once..I know I did...suddenly they have some new fool city to my south..they also had a bit military. There is no chance they got buy me..no chance. There is also no way they could have had the ability to produce a settler and 3 or 4 military units. I don't think it is like civ2, where you could wipe out a civ early and then if it was too early then another civ of the same color would appear. Like if you killed off the Orange English..then all of a sudden the Orange Celts would appear from the ether.
 
I dont believe the AI respawns. I believe you are all witnessing the incredible expansionistic spirit of the AI. It is difficult to kill the AI early because they spread like roaches. They mass produce settlers, and its very difficult to track them all down, especially since you have very slow moving units, moving over undeveloped land.

ironfang
 
The AI do respawn just like in civII as long as theres a place to do it.

This has been checked on deity level, by checking before and after I killed the french, I checked by giving up and they respawned at the other end of the continent with two settlers as usual.
 
I have to re-evaluate my stance on this...

I had the AI take one of my cities (I was on a push to eliminate the Greeks before they could get a bunch of hoplites so I conquered and moved on). He took a size one city (and not going to be size two for 5 turns) with a warrior, the next turn I moved my elite warrior back to kill his and retake the city and he had a hoplite stationed there.

We were both under despotism so there was no way he could rush build with a size one city, and not only that he didn't have the time...he took the city on his turn, I moved back next to it and saw the hoplite on my turn...he didn't even have a full turn to build...

Absolute BS...especially on Warlord level.

After this (and the fact that once I did kill him off he ended up with 2 cities on the far side of the continent?!) I think that the game does allow the AI to cheat...at least before 2000 BC...still this is wrong, the AI shouldn't be allowed to break/bend the rules...if it was a solid AI it wouldn't need to.
 
OK..maybe before I was on crack or something.

I played a wonderful game over the weekend as the Japanese. I encountered the Chinese real early like right after my second city was built. My capitol was near horses so I managed to get a chariot real early. I went over to his capitol and took it. Then my military advisor informed me that I killed off the Chinese. I was shocked. Granted it turned out that I was a smallish isalnd..so maybe there was nowhere for him to respawn to? I dunno..I just know I was able to kill them off early and they DIDN'T respawn.

BTW, you guys who like to whoop some behind..go play the Japanese. The Samurais do NOT dissapoint. 4 attack 4 defense and they move like a knight! Take city with them and keep it! Mobile attack and defense.
 
After further playing, and looking for the respawning thing... I think there are some commonalities with this and the AI. 1) the AI does cheat for itself with units. We saw that in Civ2-wow I just gave them conscription and now they have 30 riflemen in one round!!! This may only occur when the AI is about to lose a civ but I doubt it. (I had the Iroquois cut off from horses and they somehow build a mounted warrior in their respawned city???-their original cities had no horses either). 2) early on the AI will respawn a civ that is overrun if: there is room on the current continent or if there is an island near by (?). 3) there may be a chance factor involved in the respawning, what the variables are that affect the chances are currently unknown.

Has anyone seen anything legit from firaxis on this issue. what about any other threads on the topic???
 
The same thing happened to me.. I was the Americans and I had sent out a warrior and a scout to map the coninent. To my surpirse I had found the capital city of the aztecs, I had only had like 30 turns since the begining of the game, so I decided what the heck, so I went a I took there city with a veteran warrior. But 2 turns later they had another capital city. I was mad, but the good thing is that when I took there capital city they got doomed forever, they are so behind in tech, millitary and culture. So maybe if u conquar a civ early on they will probably re-spawn but the computer gives u break and makes that civ weak.
 
Has anyone seen anything legit from firaxis on this issue. what about any other threads on the topic???

The reason I am a bit miffed is that I thought Firaxis said something about the AI not 'cheating' at lower difficulty levels and even at higher ones only getting a production bonus.
 
I have no question that a civ will respawn :mad:

I am playing a killer Jaquar warrior game as the Aztecs. I quickly find the Americans. The move south toward me. I say, NO WAY! I start building JW and attack. I quickly blitz New York, Washington and Boston.

SURPRISE. I now see Philadelphia on a different area of the map. It has a capital, and now has Spearman for defense. ARGGGGGGGGGGGG!:mad:

How do I shut OFF the respawn? I was not amused, even if I did get a few more workers out of it and Philadelphia.
 
1. AI respawns. 100% for sure. I have personally checked this and verified. It depends on whether there is room of course, but they definitely do it.

2. This can be to your advantage, however, as the AI gets new towns and new techs when they do. You can quickly follow them up, take their new towns, and have some MASSIVE expansion going on, even on Emperor and Deity levels.

3. I was able to have TWICE as many towns as the the AIs on my current Emperor game by ruthlessly going after my nearest rival early in the game. No settler start, just make barracks and impi warriors and sent them in the direction of nearest civ - found by the scout unit.
 
the AI DOES RE_SPAWN

I was extremely upset that this happens since in Civ2 you can set a default, whether you want destroyed civs to restart or not. In Civ3 you are not given the choice.

To see how stupid this feature is just turn it around and ask yourself whether the AI would re-start YOU if it destroyed your civ??

I like Civ3 but I have to definetely agree with those that say it was rushed and is unpolished. I would actually say it is very unpolished, to put it politely.
 
Originally posted by Sam_Catchem


...

BTW, you guys who like to whoop some behind..go play the Japanese. The Samurais do NOT dissapoint. 4 attack 4 defense and they move like a knight! Take city with them and keep it! Mobile attack and defense.

They rock in civ2, too!! They would rock more if i liked civ3.
 
Hey man... I think it would be completely stupid if u can go and kill a whole civ with just an archer... there is no fun to it.. oh wow look me I just killed the americans in 5 turns!! Wouldn't it be more fun to build up your army and do a mass attack, take over cities that have roads in em already and then u can be proud of it. If civ weren't to re-spawn then you pretty much can kill all of the other civ's on your continent if very short amount of turns.
And no I don't think civ III is unpolished.. it is one the most advanced games I have played, maybe not in graphics but it has a really good replay value, if u think that civ III sucks then just don't play the game and stop whining about it, if u absolutly just hate the game and think it is stupid then stop playing the freaking game or if u think that civ I or II is better then go ahead and play it but don't come here and whine about how it sucks and it ain't polished.
 
You are missing the whole point of this thread, which is not that the human player should be able to kill a whole civ with an archer but that re-starting a civ should at least be a default (which can be de/selected by the player as in Civ2). Restarting civs is simply not logical and plain stupid. As I asked do you think that if the AI beat you it would give you the chance to miraculously have a totally new settler with a companion worker to start a brand new city/capital?!?!

Also criticizing Civ3 is done by people who care! I really like Civ games that's why I'm here giving my thoughts. No game is perfect and by pointing out weaknesses no one should be flamed nor ostracized.

I enjoy the game but the glaring errors of design were you thin after a while.
 
My observation is that if you kill off a civ while their are stil largely unexplored areas on the map they instantaneously respawn there. This is annoying yes but its also good because it discourages (prevents entirely) rushing for an early win.
 
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