respawning AI civs???

I think this is the result of civII players being disenchanted with a new "challenge" which they havent found all the exploits to.

If any of you have ever noticed, the AI expands at an incredible rate. I doubt that, with your one archer, or warrior, or even two, three, four scouts that you are going to be able to find ALL of the AI's cities, AND keep track with ALL the settlers they have out and about.

Here is my question. If the AI has a settler still left and all their cities are destroyed, can that settler still creat a new city and restart from it?

ironfang
 
Ironfang,

Yeah, I think so. I killed off the Indians once and I saw him put his last units into a galley (including a settler.) I found him later on some tiny little island threatening me. I think since the settler are no longer relying on food..they are independent of the city they were born out of.
 
killed the Zulus in 1475 AD and they respawned!

so much for that theory that it only happens when you rush to kill off civs!!
 
Old trick, if you really hate the respawning that much, is to let the defeated civ keep one city...preferably not a port capable of building boats. Then every 25 turns or so, you 'negotiate' with them...all their gold, you let them live (civ like this never has tech to take). Kind of a do-it-yourself pact to serve you :)

Agni
 
yes, yes, but sometimes you can't beat the satisfaction of having wiped out an entire troublesome civ (which the Zulus are).

my Q is why the AI lets em die sometimes and not others?!

in CivII it was a decision up to the player, in Civ3 seems to be a coin toss
 
Ok, not to beat a dead horse (or Zulu) but this respawning thing has really ticked me off. Started a new game yesterday; decided I wanted to try the military victory method instead of my usual expand/defend science and culture method. Anyway, playing as the Chinese I first come across the Babylonians. Create some horsemen and spearmen with some archers and a few conscript warriors. I take their 2 cities fairly quickly. Well they respawn. Could not find them, but I contacted them via my foreign advisor and negotiated a city for peace. They were way the heck up at the top of the continent. Well they gave me one of their two cities.

So I take my attack force of horsemen et al and keep exploring, hunting barbs-other civs etc… Find the Romans and an unprotected city… Toast-it is sacked and razed. Then I descend on Rome and kill all the units in the grasslands and have my vet archers and spearmen attack the city. Take Rome, the last Roman city is Antium. Heal my units and attack Antium. Now by this time I have come into contact with the Greeks, and I have given the Babs back their city (Ashur). This allowed me to trade for contact with the English, Indian, and French civs as well. Got all their world maps, and come to find out we are all on the same continent. Now I can see the whole continent pretty well, so I sack Antium and the darn Romans respawn. Here is the kicker. They respawn with two cities and units already in the darn cities. Now this is in AD. And get this, I had military alliances with the Greeks and the English against the Romans. When the Romans respawned they broke their military alliances with me and signed peace treaties with the Romans. How crappy is that? One civ respawning before AD is annoying, but having multiple civs respawn in the same game (when my entire objective is to wipe everyone out!!!) even after AD and after I can see the darn map is really really really not cool!

OK, vent over…
 
Hmm, if AI opponents are going to re-spawn they should at least have the decency to do it as a new civ.

In CivII the Romans might re-spawn somewhere as the Celts but at least I had the moral satisfaction of wiping out the hated romans....
 
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