MatThePhat
Fanatic
- Joined
- Jun 23, 2012
- Messages
- 80
Howdy, I've been checking out the info for the rising tide expansion and I was wondering if the new diplomacy system affects human players in multiplayer.
I'm imagining respect and Fear would still be calculated the same based on trait similarity and military regardless of how the human actually feels. Therefore, the stuff about needing a certain respect/fear to reach a certain attitude (cooperative, etc) and the effects that attitude has on diplomatic capitol trades would probably stay in too.
If that's the case, the roleplayer in me is excited, because it provides a mechanical incentive for human players to actually work with civs that are like you and dislike those that are different instead of acting with sociopathic pragmatism.
However, I don't know if anyone has heard anything about pushing these changes to multiplayer or not.
I'm imagining respect and Fear would still be calculated the same based on trait similarity and military regardless of how the human actually feels. Therefore, the stuff about needing a certain respect/fear to reach a certain attitude (cooperative, etc) and the effects that attitude has on diplomatic capitol trades would probably stay in too.
If that's the case, the roleplayer in me is excited, because it provides a mechanical incentive for human players to actually work with civs that are like you and dislike those that are different instead of acting with sociopathic pragmatism.
However, I don't know if anyone has heard anything about pushing these changes to multiplayer or not.