Retaining culture in captured cities

MoonStick

Chieftain
Joined
May 18, 2009
Messages
6
Is anybody here aware of a mod I can use so that a city retains most if not all of its cultural influence when conquered?

I've Civilization III Complete and am currently playing just the standard CivIII which includes civs like the Mongols etc (very much a dabbler just now ) and find it very irritating that I can conquer a city but not get all the territory & resources associated with it. Instead the territory goes to either a nearby higher-culture city allied to another civilisation, or it goes 'neutral' and then other civilisations set up cities in the space before my newly-conquered city can expand. (I suppose I could put settlers in myself, but then I end up with less-than-ideal city distributions.)

I've been pointed to an option in the Map Editor for Conquests, but wanted something that would work with the main game without me having to create my own map. Anybody able to help?
 
Hmm... that's odd. I could've sworn there was a "Retain Culture Upon Capture" option for setting up a standard game. Guess I was wrong.

Unless you want to use the editor, I think you're SOL.
 
cultconvert.jpg
 
Open Civ3ConquestsEdit
Should be in
all programs>Firaxis games>Civ III complete edition>conquests editor>Civ3ConquestsEdit
select File and open conquests.biq

From along the top select Scenario>scenario properties.
Tick the box saying retain culture on capture box. Apply.

Go to File>save as and rename it. Save it in either the conquests folder or the Civ content folder.

Start up civ 3, open the folder where you placed it, select and play.

Everything else will stay the same.
 
@Blue Monkey - I think that option just relates to city flipping, whereas I'm looking at cities taken by force.

@Tathlum - I followed those instructions to get as far as the first turn, haven't had a chance to play a game yet to test it but it looks like it's going to work. Many thanks! :D
 
:) I still doubt it, just because:

- I've already been playing with that option ticked.
- The manual states
Allow for Cultural Conversions: When enabled, culturally weak cities adjacent to culturally strong ones might defect and join their culturally superior neighbor. Default is ON.
 
@Tathlum - I followed those instructions to get as far as the first turn, haven't had a chance to play a game yet to test it but it looks like it's going to work. Many thanks! :D

You're welcome. I'm re-learning all this stuff anyway since I recently reinstalled Civ3.
 
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