Andrew_Jay
Prince
- Joined
- Aug 4, 2002
- Messages
- 438
I'm just curious as to what it would take to re-implement the Civilization II style zone of control (can' move inside the 8 squares surrounding an enemy unit).
I'd kind of like to see it make a return - right now defending territory either requires that you chase down the enemy, or you fill every last gap.
I think it goes hand in hand with the efforts to reduce the Stack of Doom problem that Firaxis tried to address with artillery by creating an incentive for both sides to spread their forces out (because spread out forces can actually do something - block the enemy's advance). I think it would also break the tendency to just hole up in your cities, as battle can be forced out in the field.
Anyway, any thoughts? Where do I have to look - the SDK, python? I doubt there's anything in the existing XML that could do this?
I'd kind of like to see it make a return - right now defending territory either requires that you chase down the enemy, or you fill every last gap.
I think it goes hand in hand with the efforts to reduce the Stack of Doom problem that Firaxis tried to address with artillery by creating an incentive for both sides to spread their forces out (because spread out forces can actually do something - block the enemy's advance). I think it would also break the tendency to just hole up in your cities, as battle can be forced out in the field.
Anyway, any thoughts? Where do I have to look - the SDK, python? I doubt there's anything in the existing XML that could do this?