Rnevermore1
Chieftain
- Joined
- Feb 23, 2012
- Messages
- 1
Hey all! When civ 5 first came out I was glued to it for months, but for a few reasons, I stopped and moved onto other things. But I recently had that ever familiar craving to return, and so today (after work) I'm going to log back in! I'm very excited but I have some questions about the current state of the game.
When I last played the AI was HORRIBLE. Shockingly so. The computer players couldn't seem to organize any sort of offense or effective defense. They didn't seem to be able to effectively deal with ranged units like archers, and we're quite fond of suicide. Civilizations would occasionally cease any and all military action, even in war time, and had trouble organizing assaults over small bodies of water. The issue was not a matter of game difficulty, as the economics and other aspects of the game proved challenging enough but the AI felt broken and easily exploitable. This broke me out of the game last time and thus, my question is:
-has the AI improved to a significant degree to make the game more... Engaging? If not, are there any mods available that improve the lacking AI without altering any other aspects of the game? (I'm something of a purist)
When I last played, happiness was nearly impossible to manage for an expansive or warlike empire, but despite my being deep in unrest, my civilization was able to function just fine.
-has happiness management been made more managable for an expansive empire?
-is there a steeper punishment for failing to maintain this important aspect of your civilization?
And a quick question about balance.
-some empires seemed vastly stronger than others to me a long time ago. I could e wrong of course. Are the empires balanced or are some too strong/weak?
When I last played the AI was HORRIBLE. Shockingly so. The computer players couldn't seem to organize any sort of offense or effective defense. They didn't seem to be able to effectively deal with ranged units like archers, and we're quite fond of suicide. Civilizations would occasionally cease any and all military action, even in war time, and had trouble organizing assaults over small bodies of water. The issue was not a matter of game difficulty, as the economics and other aspects of the game proved challenging enough but the AI felt broken and easily exploitable. This broke me out of the game last time and thus, my question is:
-has the AI improved to a significant degree to make the game more... Engaging? If not, are there any mods available that improve the lacking AI without altering any other aspects of the game? (I'm something of a purist)
When I last played, happiness was nearly impossible to manage for an expansive or warlike empire, but despite my being deep in unrest, my civilization was able to function just fine.
-has happiness management been made more managable for an expansive empire?
-is there a steeper punishment for failing to maintain this important aspect of your civilization?
And a quick question about balance.
-some empires seemed vastly stronger than others to me a long time ago. I could e wrong of course. Are the empires balanced or are some too strong/weak?