So is this modmod working on the latest versio of C2C, and is it possible to install only one civilization from the pack?
It still works so long as your using the SVN version. There are a few bugs like missing and or misspelled text, and colors of civs randomly changing.
As far as adding a single civ, you have to navigate to
Assets>Modules>Custom_Civilizations within the zip file and find the folder with the name of the civ you want.
Next you cut/copy the file and paste it into
Assets>Modules>Custom_Civilizations within your C2C mod file.
Now that it is in the file you'll have to insure it loads on startup, scroll down to the bottom of the
Custom_Civilizations folder with the C2C mod file. You'll find an XML document labelled
MLF_CIV4ModularLoadingControls.xml. Open it with a normal text editor, inside you will see that it contains the folder names of each custom civilization along with a 1 or 0 to determine whether the mod shall load it or not. 1=load, 0=do not load. You'll have to add another line of XML code with the folder name of the custom civ you just added and insure it has a value of 1.
The line of code should be as follows:
<Module>
<Directory>CustomCivFolderName</Directory>
<bLoad>1</bLoad>
</Module>
Once inserted the entire file should appear as follows:
<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Sid Meier's Civilization 4 Beyond the Sword -->
<!-- Re-Modified by StrategyOnly -->
<!-- -->
<Civ4ModularLoadControls xmlns:xsi="
http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="..\..\Xml\Schema\Caveman2Cosmos.xsd">
<DefaultConfiguration>Modules_Civs</DefaultConfiguration>
<ConfigurationInfos>
<ConfigurationInfo>
<Type>Modules_Civs</Type>
<Description>Initialize ALL Modules by using the MLF file structure</Description>
<Modules>
<Module>
<Directory>Aborigines</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Brazil</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Confederacy</Directory>
<bLoad>0</bLoad>
</Module>
<Module>
<Directory>Cultures</Directory>
<bLoad>0</bLoad>
</Module>
<Module>
<Directory>Israel</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Jivaro</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Maori</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Neanderthal</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>Tupi</Directory>
<bLoad>1</bLoad>
</Module>
<Module>
<Directory>CustomCivFolderName</Directory>
<bLoad>1</bLoad>
</Module>
</Modules>
</ConfigurationInfo>
</ConfigurationInfos>
</Civ4ModularLoadControls>
Save then start the mod up. You should find the civ is loaded in the Civlopedia and should be able to select it for a new game.
P.S. Remember the file structure is different then the examples above due to limits on how spacing and tabs are done in the text format of this forum. You'll have to make sure that the spacing and use of tabs is exactly as how it appears in the actual file when you open it and not exactly like on this page.
P.P.S. Also everything is case sensitive in XML. Proper punctuation as well as proper use for capitals and lower case is necessary. All formatting should be exact as to the form and appearance as it is in the actual file. This is code and to a machine every coma, semicolon, plus or minus sign, and upper or lower case letter means something on a technical level, so if anything is slightly different it could lead to drastically different results, BE CAREFUL! MAKE SURE TO BACKUP YOUR FILES JUST IN CASE!!!