First of all: the save
pre-turn
Work the whale instead of the forest.
I will carefully scout the surrounding with the o-rama warrior, he moves W.
IT
Zzz
2510BC - turn 1
The warrior moves W again and finds a Persian border! That's close.

So much for far-away wars.
O-rama worker starts road on the wheat.
Babylon worker moves towards the BG (we need it mined!)
Work the roaded plains to save a turn on Myst.
IT
Zzzz
2470BC - turn 2
Marduk spots a settler, but it's guarded by a spear *and* a warrior. No chances there.

I contemplate MM Babylon to get the settler next turn, this will throw back Babylon to size 3, but if I don't many shields will be lost and a turn, so I do it.
This also means 1 turn extra on the tech.
IT
Another Persian scouting pair (warrior/spear) appears near Marduk, they are keeping me honest.

Babylon settler -> settler
2430BC - turn 3
The settler reaches spot nr1.
The worker starts mining the BG (ready in 6)
IT
Persia founds Gordium under the nose of Marduk.
2390BC - turn 4
Worker irrigates the wheat.
Ur is founded on spot nr1, starts warrior.
MM Babylon for growth in 2, settler in 4.
Myst is ready in 4 at (1.6.3) and 0gpt (5g in the bin).
IT
Zzz
2350BC - turn 5
The scouts scout.
IT
Persia starts the Colossus.
Food-o-rama warrior -> worker
2230BC - turn 6
Myst will be in next turn, so we make a buck this round.
IT
Myst comes in! Let's see if X-man cares to trade.
Babylon Settler -> Settler
2190BC - turn 7
X-man would give us Warrior Code if we throw in the extra 1gpt. I decide to make the deal and start The Wheel at max.
This is all a bit contrary to what I'd normally do at this level but Poly would be 40 turns until we have a couple more cities anyway, so I think this should be OK for now.
(Ducks for the inevitable

)
Settler moves onto the Dyes, worker is ready mining and moves in to connect the lux.
Our factory is ready!
The luxery slider needs to go up.
IT
The persians start the pyramids.
2150BC - turn 8
Nineveh founded, starts warrior.
worker starts road, ready in 3, should help our slider.
Scout walks boldly into Persian land.
IT
X-man asks us to leave, we will.
Food-o-rama worker -> worker
2110BC - turn 9
The slider needs adjustment.
Marduk spots incense.
IT
Zzzz
2070BC - turn 10
MM Babylon to grow in 1, food-o-rama to have an extra (much needed) happy gold. The road to the Dye city is ready next turn, when the o-rama worker completes the road to Ur, he can start on the Gems.
Firaxis points:
164
And our current stock of cities: