Revloution Question

Feannag

Chieftain
Joined
Sep 29, 2008
Messages
31
I was an old Colonization fan, and I have noticed all the differences so far. There are three I have yet to confirm from the old one during the revolution.

- If you produce enough Liberty one of the other three nations will aid your cause and deliver to you a number of Man o Wars and REF-strength artillery and dragoons and soldiers. It was the only way the player could get Man o Wars.

- Colonies with high Tory sentiment always had a chance to rebel, arm their citizens with guns on hand, and oust Continental units stationed there.

- Nearly all your veteran units will upgrade to "Continental" status, becoming stronger than even Veteran, but not as strong as REF.

Did they get rid of those or are they still in play?
 
I was an old Colonization fan, and I have noticed all the differences so far. There are three I have yet to confirm from the old one during the revolution.

- If you produce enough Liberty one of the other three nations will aid your cause and deliver to you a number of Man o Wars and REF-strength artillery and dragoons and soldiers. It was the only way the player could get Man o Wars.

- Colonies with high Tory sentiment always had a chance to rebel, arm their citizens with guns on hand, and oust Continental units stationed there.

- Nearly all your veteran units will upgrade to "Continental" status, becoming stronger than even Veteran, but not as strong as REF.

Did they get rid of those or are they still in play?

1. Not in this game

2. I don't think so, at least it didn't happen to me.

3. No upgrades. I started my war with 4 veteran soldiers and ended it with 4. however my militia seem to fight as well as vets.
 
I have noticed that the militia fights extremely well. That didn't used to be the case in the first edition. I used the militia army as cannon fodder and cleaned up with the continentals.
 
1. That sucks, they should really allow that since it is historically feasible. To be fair though, you couldn't generate enough Bells to get them into the latter half of the revolution. You kinda had to prove you can own your own before getting assistance.

2. That was always an issue before. If you left guns in colonies and the Tory was 50%+ there was always a chance they'd rebel. You had to assure stable populace, as adding more colonists would naturally increase Tory sentiment.

3. I didn't suspect that was the case. In the old game education was done by putting the teacher into the education building and it would randomly educate people. But that was scaled, Petty Criminals would become Indentured Servants, Indentured Servanes would become Free Colonists, and Free Colonists would become Specialists. Back then I don't think Native Converts could be educated without a specific FF.

3b. Also back then you "trained" soldiers in the field. MAke them from Petty Criminals and Indentured Servants and send them into battle. When they won enoguh fights they could go up the scale to Veteran. And during the Revolution veterans would upgrade to Continental.

All in all I like how the game pans out now, but I do think the REF is a little ******ed. Not the force in itself but how dependent it is on Bell production. Especially since bell production helps not only helps overall production but you need it to nab the better FFs before the others do. Not excluding cultural border fights with neighbors.

Not saying it should be a fair fight, but if you're going for historical accuracy you should at least let the foreign powers help. Especially if you get to the point your REF have SO MANY warships they can afford to blockade everyone. But thanks again for the replies, I'm not sure how many here are old-school colonization players like myself who never really got into Civilization.
 
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