Revolts

vladconnery

Chieftain
Joined
Oct 25, 2006
Messages
1
I keep running into problems with revolts after I take over a city. How do I fix this? I am playing on Noble. I have yet to win at this level but this is one of the kinks I need to work out in my game plan. Any help is appreciated.

Thanks:goodjob:
 
There are 2 kinds of revolts :
1) when you capture a city
2) when your city is under cultural pressure

1) you can stop the revolt with a great artist, or just wait until it's over. It's longer for a big city, but all things have an end ;)

2) When you're city is less than 50% of your culture, it may flip to the dominant culture. Before flipping, it will go into revolt. It may go into revolt and not flip.
What happens?
You captured a city.
You sued for peace.
=>The captured city is under cultural pressure from the other cities of the previous owner.
This city won't flip (no backflipping to previous owner), but it can go into revolt often (all the time in fact).
What can you do? get your own culture or remove/capture the neighbouring cities that pressure your city.
 
It is almost impossible to get enough culture in a newly captured city (if it is Middle Ages or later). If you work really hard at culture, you can sometimes get half of the fat cross -- this makes it difficult for the city reach its full potential. The only real solution to this problem, IMO, is to get rid of the city or cities that are exerting the cultural pressure.

In the mean time, garrisoning a lot of troops in the border city seems to reduce the amount of time spent in revolt.
 
Check in the City manager screen, and find the cultural percentage. Mouse over this, and it will show you the percentage chance of revolt. I guess that this is per turn, but I'm not sure. At any rate, as you add more troops to the city, you'll see that the chance of revolt will drop. Besides using a Great Artist to culture bomb the city, this is the fastest way to avoid a revolt before it happens.

Afterwards, focus on some cultural buildings, the best being the theatre due to its cheap cost an +3 culture, to take some of the surrounding land away from your cultural rival.
 
Yes, the revolt percentage is per-turn. Since a revolt puts the city out of play for a few turns (on marathon) anything over about 10% will result in a city that will be revolting more turns then not.

In general, the key to conquest is making sure that you take cities in pairs or trios where the newly created cities have dead area between them that can be captured through culture. They'll never be the heart of your realm, but as long as they can control half a dozen tiles, they'll at least be able to produce something.
 
WuphonsReach said:
. . . but as long as they can control half a dozen tiles, they'll at least be able to produce something.

And they make a really good stepping stone for the next war.
 
Yeah if you take over a city, make sure it's not within the cultural border of the person your attacking. If it's completely surrounded by their border, you might as well raze it unless you can take out the city that has the most influence on the surrounding cultural border of the city.

It takes a long time for a city you've taken over to grow into it's true culture. Even if it goes like 100 culture per turn, it's not going to get far. Because it starts at like 3% and then borders just keep, not expanding, but I guess more people start settling there. Eventually you'll probably overrun the borders surrounding you, if your culture is high enough.
 
cabert said:
2) When you're city is less than 50% of your culture, it may flip to the dominant culture. Before flipping, it will go into revolt. It may go into revolt and not flip.
I believe, in order to spark a revolt, a city also needs to have that dominant culture actively applied at the time. Meaning: Your captured cities are only at risk of revolt if they lie within the cultural boundaries of your opponent.
 
malekithe said:
I believe, in order to spark a revolt, a city also needs to have that dominant culture actively applied at the time. Meaning: Your captured cities are only at risk of revolt if they lie within the cultural boundaries of your opponent.

totally right!
 
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