Revolution Watch Indices

Master176281

Chieftain
Joined
Jan 27, 2009
Messages
33
Location
Regensburg, Germany
Sorry for this question but I am now searching the whole day and wasn't successfull:crazyeye:

Where can I find the formulas for the calculations for Revolution Watch Indices?

I have found some hints on a "effect calculator.ods" but I cannot find this file.

I would be very thankful for any advise:)
 
The formulas are all in Revolution.py in Python code, inside the updateLocalRevIndices and updateCivStability. They should be understandable as long as you know a little bit about how variables work in computer code. That's where I would recommend you look.

The effect calculator spreadsheet is really more of a scratch pad where I try out ideas and formulas and not something that's intended to be clear to anyone else. It hasn't been updated recently, so some sections are obsolete. You're welcome to take a look at it though, it's in the /docs/Better BTS AI/ folder for some reason now ... I'll move it to Revolution for the next release.
 
Thank you very much

Now I know where to look and I have something to do for this Sunday:)

EDIT\

Ok now some things are clear. But one thing is making me crazy at the moment. The garrison effect. I think I understand how it works and
in my calculations I get the same results as in the effect calculator BUT NOT IN MY GAME:

3 defenders (post-liberalism) without walls should give a garIdx of -2 but instead I get -1.

Have I forgotten something? Is the revolution watch (cheat) garrison number equal garIdx?
 
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