RevolutionDCM for BTS

I doubt you have compiled a debugging gamecore...

If so tell me how you edited the makefile to do so.
 
I am using visual studio. So I did not make a makefile.

This is the debug dll I made earlier today from the code.
 
Thanks, but I must compile my own because I modified source. I am also using MSV2005, and while I can compile a regular gamecore, I can't get it to finish linking the object files with the included makefile in the RevDCM 2.00 source. How exactly are you compiling a gamecore w/o a makefile, or rather how are you getting it to work?
 
I updated my Visual Studio 2003 project file by adding in the missing file to the project. That is why I said I pretty sure that was the one missing. Because I had the same missing link in VS. Just added in that file and it went through. I can send you the VS project file, but I think that would do you no good because it is VS 2003.

I never really tried code blocks. I assume that is what you are using.
 
Could you upload your makefile and/or missing source file? That should work just fine.

Also agree doubt your vsproj file would work, so don't bother with that...

edit:
I never really tried code blocks. I assume that is what you are using
Never used codeblocks actually. Just MVS2005, following Refars guide. Was able to build a debug dll with the 1.02 build, but glider had to upload a different makefile for it, not sure why.
 
The source file is not missing. I may be able to fix the makefile. It is just the "CyCityInterface2.cpp" needs to be added in so the makefile sees it when you try to compile I think.

Look in the makefile with a text editor for the final release. And see if this is there and something not like that in the debug.

Code:
Final_Release/CyCityInterface2.obj: CyCityInterface2.cpp
	$(Final_Release_CPP) /nologo $(Final_Release_CFLAGS) $(Final_Release_INCS) /c CyCityInterface2.cpp /FoFinal_Release/CyCityInterface2.obj
 
Code:
Debug/CyCityInterface2.obj: CyCityInterface2.cpp
	$(Debug_CPP) /nologo $(Debug_SAFE_CFLAGS) $(Debug_INCS) /c CyCityInterface2.cpp /FoDebug/CyCityInterface2.obj

I see this in the last makefile glider sent up. So sorry I really do not have a clue then. Obviously something is missing in the debug section. I am sure glider will make another when he gets the chance. Sorry for not really helping.
 
I did not try it because I have VS 2003.

But it was missing that one file.

D'oh. well glider will send up one anyway.
 
hi there
Makefile updated for debug and tested. Final_Release left unchanged. A testament to Jdog5000 and Johny/WoC that I did not have to debug RevDCM 2.0, just merge, build, test and release.

Makefile updated at:
Sourceforge,
Post #1 here
This post as attachment.

Cheers :goodjob:
 
Hey, great job on the mod. I am also using it as a base for my own little personal modification for civ, but I have a problem I was hoping you could help me with.
Since I'm german I would prefer to use the german language. Now, I checked the textfiles and stumbled upon one single file, that didn't have any entries except the english ones. Yet, although I added the other tags when I choose the german setting, I still can't see any of the menu entries; it all just disappears.
Since this doesn't happen in the original civ I was wondering if you could give me a pointer where I might look to solve this little problem. :-)
 
Thanks glider for that makefile. Works good.
 
@chips2150
At least you have tried. If you upload what you have done here, I can check it out and permanently incorporate the german tags inside RevolutionDCM. Das ist ein gute idea yah?
Cheers.
 
Hi Glider,

I'm trying to understand whether there has been some discussion in the past about how powerful the barb civ armies are when they become a minor tribe... I'm playing a game right now where Kublai shows up with this largish stack in 250BC... I have exactly three cities... how does this make sense? I think this is worse than the undefendable random barb events that got fixed in bettterai long ago... Look at all the promotions they have... besides, when I look at this in WB, Kublai has an iron source that isn't hooked up yet, and no source of horses... he also doesn't know HBR.

http://www.pennington.net/Kublai_army.jpg

Thoughts?
 
BarbarianCiv armies should definitely be scaled to the world-wide tech/army size.

If you're playing on a big enough map, being an early barb civ is equal to winning.
 
Yeah, gotta agree, Barb Civ armies need to be scaled somehow. Currently the barb civ armies are either too small and inefectual, or too large and gamebreaking.
 
Well, it's easy enough to open up the Revolutions.ini and reduce the bonus units given to militaristic civs, but it should somehow be scaled on map size/game speed. Either way, understand that the barbarian civs start out with just one city, so in order to make them even somewhat competitive, they need bonuses.
 
At barb civ players:
Yeah adjusting the barbciv balance is a big challenge obviously especially when the initial conditions are so important. What are the common initial conditions between GatlingGun, Duuk, Phungus and BobTheTerrible? I tend to play on standard settings on standard map sizes with standard starting civs and it seems balanced.

I know Duuk tends to play on small maps, what about other players? (map style, map size, number of starting civs, difficulty level). With this type of information I'd say it would be easier to get a better balance.

If you want Jdog to hear this, you can still submit Revolutions "issues" to the Revolutions forum. I do watch it and pretty sure Jdog does too when he gets the time.
Cheers.
 
If you want Jdog to hear this, you can still submit Revolutions "issues" to the Revolutions forum. I do watch it and pretty sure Jdog does too when he gets the time.
Cheers.

ok... I moved the thread to the Barb mod page
 
Wouldn't it be interesting if anytime there was a revolution, you automatically got one trait fromy our old civ.

then the new Civ got to instantly build a wonder.

These wonders are "Founding Fathers" and they give you society traits. You can't pick one of the traits you already have.
 
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