jdog5000
Revolutionary
I am planning on putting some of the BUG mod announcements into the mod (plus glider's updated adviser screens should help a bit). Basically, it'll be more like the Civ4lerts component of BUG.
I am planning on putting some of the BUG mod announcements into the mod (plus glider's updated adviser screens should help a bit). Basically, it'll be more like the Civ4lerts component of BUG.
I am planning on putting some of the BUG mod announcements into the mod (plus glider's updated adviser screens should help a bit). Basically, it'll be more like the Civ4lerts component of BUG.
PS) Rumours continue to abound that there will be another patch to BTS before the 2nd coming.
Patch? link pls?
I'm currently planning a new system for taking RevIndex and local/national effects into account
Yeah, I was planning to add that at some point... but by all meansYeah, I'm not sure a simple XML file would be able to allow the kind of flexible system you're looking for. One thing that would be possible would be to give events some kind of revolution effect, then you could define an event ... not trivial, but very flexible.
Is there a list of exposed Python functions in the Revolutions modpack?
It would be nice to have some new Python functions that can be hooked through BTS events to create some revolutionary events.
That would be great! If you come up with something that looks good and revolutiony I'll definitely put it in.jdog,
not sure where to put this but how about changing the red fist rev icon to a fire symbol or something. I think I can get one off of civ3's pillage button.