sputnik323
Magelord
- Joined
- Sep 27, 2008
- Messages
- 394
I have an idea for reworking what forts do. Its just an idea to get people thinking. Im not exactly sure about some of the balancing issues will be with this idea, so if you like the idea but not the figures let me know.
I have never really found much use in using precious city space for the defensive bonuses of forts and castles; and when under attack units are rushed to defend the city, not moved to forts.
After playing the Lanun and making pirate harbors, I thought a similar concept could really be cool to make forts and castles work like pirate ports, and pirate harbors in times of peace, and make them the primary focus of attack until units have been cleared in times of war.
To make this work, fort like improvements have a passive and active bonus. The passive bonus can be what they give now, or lessened a bit for balancing. To get an active bonus a unit must be stationed in the castle to give other units an increased bonus. So for example a warrior moves into a fort and is given the promotion ability to "Garrison the Fort (Castle, Citadel)"
Garrison the fort ability =
For production: Forts, Castles, and Citadels can be worked like Pirate Harbors. Forts giving +1
/-2
/+2
and +2% military unit production to nearest city. Castles give +2
/-1
/+3
/+1
and 5% military unit production to nearest city and citadels give +2
/+1
/+5
/+1
+3
+10% military unit production and -5% maintenance. These bonuses are lost when the unit using Garrison the fort leaves the tile. Only 1 fort can be garrisoned within +3 squares to prevent abuse of this ability. Some races should be able to only build forts, more castles, and maybe only "homeland" leaders can build citadels. Arcane races can build Mages towers from forts instead of castles giving +1
/-1
/+3
/+2
/
Garrison the fort ability =
For defense: removes passive bonuses to units - fort = +25% bonus to tile defense, +20% defense bonus and +5% strength within +1 tile, and +1 to visibility. Castle = +40% bonus to tile defense, +10% heal rate on tile, +30% defense bonus and +15% strength within +2 tile and +1 visibility. Citadel = +65% tile defense +20% tile heal rate +40 defense and 20% strength within +3 tiles and +2 visibility. Mage tower + +40% tile defense, +15% tile heal rate, +30% spell resist to tile, +30% defense and 15% strength and +20% spell resist (fire, ice, poison, ect) within +2 tiles and +2 visibility +1 free fireball spell (1 garrisoned unit can cast fireball while in the tower). A lot of these bonuses would be negated or reduced by gunpowder units.
Garrison the fort ability can be used by any warfare unit friend or foe occupying the tile.
I know these bonuses seem large, but the point of making them big is so people will build forts in the first place, and place units in the fort/castle, making them the primary target. Enemies will need to take out the units in the fort to make capturing the city easier. Once the units in the fort are destroyed they make a good place for the enemy to launch attacks from because the enemy gains the bonus.
I also thought of upgraded bonuses for multiple units garrisoned in the fort like +1% attack and defese on tile and sourounding tiles per unit garrisoned and cap it to like 5 or 10 units...
Maybe this is too uber and unbalanced, but I think it would be fun, and it would add more diversity to civilizations favoring defense, ect.
and in the end, sorry if this idea has been disscussed before, I did a search and did not find anything similar...
Other ideas?
I have never really found much use in using precious city space for the defensive bonuses of forts and castles; and when under attack units are rushed to defend the city, not moved to forts.
After playing the Lanun and making pirate harbors, I thought a similar concept could really be cool to make forts and castles work like pirate ports, and pirate harbors in times of peace, and make them the primary focus of attack until units have been cleared in times of war.
To make this work, fort like improvements have a passive and active bonus. The passive bonus can be what they give now, or lessened a bit for balancing. To get an active bonus a unit must be stationed in the castle to give other units an increased bonus. So for example a warrior moves into a fort and is given the promotion ability to "Garrison the Fort (Castle, Citadel)"
Garrison the fort ability =
For production: Forts, Castles, and Citadels can be worked like Pirate Harbors. Forts giving +1
















Garrison the fort ability =
For defense: removes passive bonuses to units - fort = +25% bonus to tile defense, +20% defense bonus and +5% strength within +1 tile, and +1 to visibility. Castle = +40% bonus to tile defense, +10% heal rate on tile, +30% defense bonus and +15% strength within +2 tile and +1 visibility. Citadel = +65% tile defense +20% tile heal rate +40 defense and 20% strength within +3 tiles and +2 visibility. Mage tower + +40% tile defense, +15% tile heal rate, +30% spell resist to tile, +30% defense and 15% strength and +20% spell resist (fire, ice, poison, ect) within +2 tiles and +2 visibility +1 free fireball spell (1 garrisoned unit can cast fireball while in the tower). A lot of these bonuses would be negated or reduced by gunpowder units.
Garrison the fort ability can be used by any warfare unit friend or foe occupying the tile.
I know these bonuses seem large, but the point of making them big is so people will build forts in the first place, and place units in the fort/castle, making them the primary target. Enemies will need to take out the units in the fort to make capturing the city easier. Once the units in the fort are destroyed they make a good place for the enemy to launch attacks from because the enemy gains the bonus.
I also thought of upgraded bonuses for multiple units garrisoned in the fort like +1% attack and defese on tile and sourounding tiles per unit garrisoned and cap it to like 5 or 10 units...
Maybe this is too uber and unbalanced, but I think it would be fun, and it would add more diversity to civilizations favoring defense, ect.
and in the end, sorry if this idea has been disscussed before, I did a search and did not find anything similar...
Other ideas?