RFC Classical World

Hello. I have a question. How do you change state religion in this (very promising) MOD ?

I just can't seem to change from No State to a religion I may have in some of my cities.
 
you also need to have the religion in half of your cities (I think its half, may be 1/3)
 
I tried once to change to state religion, because it seemed the racional way to get a state religion :P but still couldn´t convert.
Next time i'll pay attention to the amount of cities with the religion present.

Thanks for the tips! And by the way, what an addictive MOD
Cheers
 
glad you are enjoying it! it's being constantly updated these days. do you have the svn version?

it is half your cities that must have a religion before you can convert to it.

edit: this is untested but I added a function to destroy the Qin if they suffer a stability crisis after the Han spawn.
 
I was responding to Black_Whole's recent comment about China. what I see more often is Nan Yue conquering northern cities, which could be happening because the Han are busy with the Qin. I should play some Chinese games tonight and see what happens. as always, nothing is carved in stone.

the new function I wrote only applies to AI vs AI situations
 
I sometimes see Han collapse in the center and shift eastwards, with Nan Yue gobbling up Loyang and its surroundings. Not often enough to be a problem though, because 90-95 % of the time Han is doing very well, sometimes topping the score board (or at worst, in top 3).

When collapse happens, it's always a Han stability issue, not a Qin issue (as far as I've seen and in my experiences observing China as a Korean civ).

Edit: Black_Whole is right about the southeast Asian civs conquering southern China. Sometimes it's Nan Yue that's not doing a very good job (or the Han failing to take the South). Haven't seen the southeast Asians blobbing in the last ~10 games I've ran though, so I thought you fixed the problem.

I've been seeing Rome lose a good deal of cities to Independents instead of Roman rebels. Worsening the problem is that neighbouring civs gobble up the indies, severely weakening the Roman Empire. Rebellion either needs revision, or, as an interesting alternative, Rome could receive a generous amount of military units in Rome upon ending a civil war.

Spoiler :

pontus_and_rome.png

 
you mean the Romans are losing cities to stability crises? they shouldn't be. maybe the Roman rebels are having crises. the result of a Rebel Roman crisis should be the end of the civil war.

btw I found out why rebel rome was getting no techs. I turned it off for some reason.

who is that green in the Indus valley?

since archers are more high tech now they will be buffed to 4, +25% city defense, so better in the field and slightly better in cities. the chokonu will be 4, +50% vs melee and the Nubian Longbowman will be an archer, str 5.
 
Yes, I have the SVN version, and I know you and your fellow canadians have been busy lately!

Lately, I have been playing as Carthage. I noticed that even though Rome starts with a big legionary stack, it let her cities poorly defended. When I attacked, Roma and Pompeii had 1 javelinmen, and mediolanum only 1 legionary. Shouldn't Rome start with some archers for city defending? Because numidians are quite fast and opportunistic, and it would make the carthaginian experience much more difficult. When rome falls, no one will beat you.

Other thing i noticed is that i'm always negative (-4 if iirc) in the empire stability. Carthage has few core provinces and perhaps the adiction of sicily, sardinia and the baleares to the core zone of carthage would let it expand to border provinces without the big stability penalty.

More, if you settle slaves in your food rich cities, and you change civics to Oligarchy, you just get an unjustified mega boost to your economy, in my humble opinion. In game, settled slaves are treated as specialists so they receive the benefits of oligarchy just like engineers or merchants do. I got lot's of slaves from barbarians in Iberia, Carthage and Massilia, so my economy skyrocketed when i changed to Oligarchy. Don't know if slaves shouldn't settle or if oligarchy should be the way it is.

Finally =P, antigonids peltast has no first strike nor whitdrawl chance, is it intended?

btw, love the fact that north african elephants get extinct! small things like this (and others) make this mod really cool!

Hope I've been helpful with my feedback. Now i'm going back to my precious luxury hunting !
 
thanks for those observations. I hadn't thought about the slaves/oligarchy thing but it can probably be fixed.

yes the Peltast should have 1st strikes and withdrawal.

there is a script to give Rome defenders when you declare war on them. I'll look into that.

yes Carthage's empire stability is bad. you can help it greatly by settling Lpqy and growing it as much as possible. I think this should be one of the challenges of playing Carthage and I think it also reflects the reality of their empire.

fixing that Oligarchy problem looked like it was going to be tough so I changed the civics bonus to 1 free specialist per city.
 
Okay, loaded up a game. The problem is the Rebels secede from the Roman Empire, then the Roman Empire collapses again some number of turns later during the rebellion and loses cities to independents. That should probably be fixed to "more cities join the rebels" or something.
 
I will make it so the rebels can't take core cities. while this is not really historical it will help Rome stay stable.
 
The bad stability from Carthage is probably caused by the lack of a settlement in Mauretania, which is one of your core provinces. After that my expansion stability is always hovering around -1, which is usually fine.
 
Just finished my Carthaginian game.

Both srpt a DC123456789 are right. Instead of settling first in Lpqy i went to Sardinia, and when the elephants disappeared in rusadir I liberated the city to the Numidians, so the stability issue was just bad play of mine. Actually it could be an interesting game to let your border provinces stay small, like colonies, and have few metropolis in your core area.

Some more observations. Despite me being Unstable, I had a contraditory +2 happy modifier in my cities saying "we take confort on the stability of our civ".
Even though the market description says it gives +5% commerce per certain resource, it actually gives +10%. I had a +30% modifier from Clams, Fish and Crab for instance.

Finally, I reached the 10 luxuries about 20-30AD, but had to wait until 100AD to get the historical victory. Perhaps the UHV should be achievable before 100AD if you get the resources, and not exactly in 100AD, because when this is the only objective left, there's no direct threats, so it is just passing turns until the date is reached.

Any suggestion on a civ for a future game ?
 
tried the Mauryans again. their conquest goal is really hard due to the timing so I'm giving Ujjain to them at spawn, as it was before. the sainthood goal is much easier and I will probably move the date up.
 
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