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RFC Classical World

Discussion in 'RFC mod-mod: Classical World' started by srpt, Dec 8, 2011.

  1. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    8,251
    OK v, 268 the most stable one, frankly I don't like those tech tree changes. Arab game was highly enjoyable, this map allows for a true huge Muslim empire, mightier than one can get with Rome even!
     

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  2. calad

    calad Chieftain

    Joined:
    Jul 26, 2012
    Messages:
    1,298
    So is 268 last revision before techtree update? If so I would say it is only playable version.
     
  3. Tigranes

    Tigranes Armenian

    Joined:
    Sep 11, 2008
    Messages:
    8,251
    Unfortunately it still has many issues, like complete disaster with multiple Christianities. As Armenia I was able to found Christianity in my newest city (Tigranakert) and was hoping to discover Monasticism in order to build church of the Nativity there. Pilgrim function was nice allowing me to convert half of my cities and then score my UHV. But, the moment I discovered Monasticism my Holy Christian city became Holy Monophysite city, with original Christianity totally disappearing. I got some Nestorian and Monophysite creeds in geographically correct regions. But then I used my Monatiicism's Great Saint and converted 6 cities to original Christianity. At some point the Catholicism arrived, together with 4 different "original" Christian shrines (while it suppose to be just 1 World Wonder), so one of my cities had 4 different Christianities. Aside from my activity none of the Christianities been spreading around the map by its own for good 80 turns. And check this out -- when I took my Pilgrim to the old Christian new Monophysite Holy City -- it gave me an option "Cultivate your silkworm here" instead of converting Pilgrim to Monophysite Missionary. And funny enough -- I did get silk on that Holy City tile :) :crazyeye:
     

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