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RFC Classical World ++

Discussion in 'RFC mod-mod: Classical World' started by Sitalkas, Jul 22, 2019.

  1. Mxzs

    Mxzs Prince

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    Okay, I withdraw my comment. The Great Lighthouse is an easy early build, and the Obelisk/Great Engineer trick in Diospolis Megale generates a GE in plenty of time to build the Great Library if Literature (or whatever the GL tech is) is your first research goal. I got it in 218 BC in the lazy game I just played.

    One reason I commented on the barb nerf, though, was because I thought you had removed barbarians entirely in the early game. The first game I tried, it was almost AD before barbs started showing up in Egypt. This second game, enough spawned to get me three Slaves by the time I built the GL.

    Here's something, though: The Textile Mill and Tannery don't show up in the city screen after they are built.


    Both buildings are in Kyrene, and they are having an effect (I think) as Kyrene's base production of 5 generates 6 hammers. But they're not listed on the left hand side of the screen. Is it because you've added the buildings as Resources?
     
  2. SanJose

    SanJose King

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    Meroe+Soba starts with millions of units
    Tochars cant creates any miltary units at start if capital Khotan(settler sent to Turphan oasis)
     
    Last edited: Dec 15, 2019
  3. Sitalkas

    Sitalkas Prince

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    Thanks for the reports, I will check them asap
     
  4. Sitalkas

    Sitalkas Prince

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    Happy new year all!

    New version is up, fixing the units in Meroe/Nubia and Saba.

    I will now see the bug with the buildings and the Tocharian issue.


    Update
    It's not a bug! Its because you have reached the maximum army capacity. When I settled the 2nd city in Turpan, I was able to build another unit.
     
    Last edited: Jan 2, 2020
    bluepotato and soul-breathing like this.
  5. faremoutgames

    faremoutgames Chieftain

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    Hello, I can help you for maps if you want, I think some details should be done again, in order to be more realistic. I saw your modifications, and I were surprised to see grass next to Caspian sea, whereas it is only desert at the East and steppes at north ...
     
  6. Sitalkas

    Sitalkas Prince

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    Nowadays! During antiquity there were nomads living there, so there ought to be some kind of grass for their sheep and horses.

    I made these modifications based on the Rome 2 total war map, having got in mind the nomadic civs that I will introduce that will use this part of the map for their core regions. Some kind of food / production must be present there, even if nowadays the area is barren.

    But sure, any recommendation is welcome!
     
    Mxzs and stillblackadder like this.
  7. faremoutgames

    faremoutgames Chieftain

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    In fact, nomadic tribes weren't too big, so the steppes and dry plains environment totally matched with their way of living. It would correspond to plains and semidesert in the game. But sure, if you really succeed in adding true nomadic civilizations (what would be fantastic), you would have to create a totally new gameplay, in which for example terrains would have different values.
     
  8. calad

    calad Emperor

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    Unfortunately civ series has always been focused on cities. To have a powerful civilization you need cities with a lot of pops to produce military units and this is why certain areas are magnified and others diminished.
     
  9. Sitalkas

    Sitalkas Prince

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    Fixed this bug, it was an XML configuration!

    I will upload a new version later today.
     
  10. Sitalkas

    Sitalkas Prince

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    New version is up!

    I will now focus on enhancing the map in other areas of the 320BC scenario, and also pass these changes to the other scenarios.
     
  11. EdmundIronside

    EdmundIronside Prince

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    As srpt is due to release a new mod presumably called RFC Classical World, will you be renaming this mod? As this mod will no longer be an add on to srpt's (new) RFC Classical World, but instead an entirely separate entity. Maybe it could be called RFC Roman World?

    Also during my Ptolemy game I encountered a minor python error.


    Traceback (most recent call last):

    File "CvEventInterface", line 22, in onEvent

    File "CvCustomEventManager", line 156, in handleEvent

    File "CvCustomEventManager", line 167, in _handleDefaultEvent

    File "CvRFCEventHandler", line 127, in onBeginGameTurn

    File "RiseAndFall", line 1169, in checkTurn

    NameError: global name 'con' is not defined
    ERR: Python function onEvent failed, module CvEventInterface
     
    Last edited: Jan 26, 2020
  12. Sitalkas

    Sitalkas Prince

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    Nah, it's a modmodmod, I don't wish to copy srpt's work and present it as my own. It will be CW plus plus, like RFC Europe plus plus. I have to rename it in the next revision though :p

    About the bug, when did it occur? Any info will help!
     
  13. EdmundIronside

    EdmundIronside Prince

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    It occurs on turn 156, year 164 BC.
     
  14. Sitalkas

    Sitalkas Prince

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    thanks, I will look at it!


    edit: I fixed it, it was a misscall of a python script
     
    Last edited: Jan 28, 2020

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