merijn_v1
Black Belt
Ok. I'll start today.
Ok. I'll start today.
Thanks. I also searched around in some mods. For the Star Fort, I first wanted to give it the polygonal fort button, but I saw this button in Realism Invictus and I thought: "This one is the one we need!"
I included more than 4 buttons, but I didn't add them in the 3rd atlas. I replaced the old ones in the other atlas', so the amount of buttons in those are the same.
I think now the new buildings and wonders have a good button, with the possible exception of the Folwark.
I'm planning to organize the buttons, seperating all into more atlas', like SoI. (a building-atlas, unit atlas, tech-atlas etc.) This gives them more structure and buttons easier to find.
There is no rush, you can further update them whenever you feel something would be more fitting another way
But other than the Folwark, I would like to have updated buttons for the religious buildings.
The catholic and orthodox buildings have the old buttons, most of them are out of the place or confusing. Also the Jewish Quarter and the Islamic House of Wisdom
IMO the best would be to keep the original style: a pic from the civilopedia from the most recognizeable view of the building, adding the religion's icon to the top left corner, than making a button from it in gimp/photoshop. DXT3 compression is enough.
I don't know if changing the religious buildings buttons is a good idea. The ones we use now are easily recognizible. You know what building it is only by looking at the buttons. If we change the buttons, I think many people can't anymore. Maybe the specialized religious buildings (Jewish Quarter and House of Wisdom) can use a better one.
Maybe swap some, because some of the buildings swapped art, but I think the buttons themselves are good.
And I don't really like the civilopedia screenshot based buttons. I think they are ugly and it can be quite hard to recognize the building it resembles.
Actually I find that it's way more confusing this way.
I know that most long time players got used to the old buttons.
But if you have a building, and the button showing the exactly same building represents another building that's the most confusing thing IMO
Ugly? Many of the previous buttons were made this way, for example all the religious buildings
They can look quite cool IMO
Really? The catholic and islamic ones are from the vanilla game and the protestant ones are from colonization. They are definitely not made from screenshots.
The orthodox ones may be from screenshots, but I don't think so, because the screenshot-buttons I know look really different. Take a look at the tannery button, that one is a screenshot-button. I don't think it's really nice. (I couldn't find any better)
Maybe the creator of the orthodox buttons used a different technique than I do, but I don't know that, so the button I can make will not look that good. So I prefer not to have screenshot-buttons.
Ofcourse, some can be quite good, but the majority aren't IMO.
@ Absinthered
You know how to change nif files, right? Can you take a look at the mainmenu. Right now, we just a simple text with an ugly "box" around it.
When you unpack the FPK and you to the mainmenu files (interface --> main menu), you'll see the art files we already use. (these files weren't in the FPK upto rev. 984) I also add a .dds file called "banner.dds". Can you replace the text ("title.dds") with the banner?
I tried to make the changes myself, but that gives something very ugly.
Oh, just saw you also updated a couple buttons
They are starting to look really good
Btw, try not to make too many saves to the dds files, especially in the Atlases
Each time you save a dds in gimp/photoshop, there can be a small quality loss
Btw, as the civ section of the civilopedia shows a very big sized version of the civilization buttons, there is serious quality loss when using compression
Those buttons are only 64*64 after all, like all the other buttons, but shown in a much bigger size
So I decided to have an exception for them, and use uncompressed version
Otherwise all dds files should use DXT3 or DXT1 in the mod
Merijn, a couple things:
Please don't delete any of the recently added art files from the pfk, and revert them back to the original Civ IV files, even if seemingly I didn't do any changes
If they were put there that means I made some smaller changes, or plan to do something with them
The civilizations dds atlas was intentionally uncompressed. I spent a couple hours on improving them, as they are the only buttons that show up on a much bigger scale (in the civilopedia)
From the previous page of this thread:
I noticed you didn't put the grimaldi.dds (corporation st. george) into the atlas
Was this intentional, or should I put it near the other corp buttons into the wonder atlas?
Oh, ok. Sorry for that. I thought they were just "sitting" there without a good reason. It made it even more suspicious to me because they were (almost) all UB.
Again sorry for that. I hope I didn't spoil your time too much.![]()
Yes, this is intentional. When I compressed it, some red parts changed color to another, more bordeaux red. Which made it very ugly. grimaldi.dds is the only image that has this problem.
(You can try it yourself. Save the file in DXT3, close the image and reload it again.)
Maybe you could upload the todo list, so I can take a look at it and maybe take over some things.
No problem.