Ghandi Khan
Warlord
- Joined
- Mar 24, 2007
- Messages
- 104
I love this map, this scenario and this mod. Great stuff and I can see myself losing many many hours to it playing through as different civilizations, probably replacing my previous favorite scenario- Earth 1000 AD.
However, there are a number of different things I've noticed that seem to be a bit buggy, problematic, or just plain non-sensical.
One that is particularly annoying that I'll mention in this thread is the interaction with AI Civs that just does not make sense or seem to work.
Some Civs are angry with me for trading with certain other Civs. I opened communication with those Civs to cancel any deals I had, but I had none.
I was at war with Russia, beating them pretty soundly. I sued for peace, and got a 10 turn peace treaty out of it. They declared war on me next turn.
After many decades of unremitting war, I finally had a lull in the violence and took advantage of this to sign several defensive pacts. I signed 3, with the Portuguese, Germans and Russians.
The following turn, all 3 were cancelled at the start of the turn for no reason. The Russians became a vassal state of the Vikings, so that made sense, but the other two offered no explanation at all. Since I was trying to increase stability (I'm playing as the Persians and my empire stretches from Morocco to Mongolia and Russia to Ethiopia.. things are a bit shaky) I went ahead and made three more defensive pacts. This time with the English, Portuguese and Germans.
The following turn, all three were again cancelled, and it said that I had declared war on Spain. I had done no such thing. When I heard the war trumpeting at the beginning of the turn I was hoping that I would be at a war with some poor soul with 6 allies on my side (my 3 pact brothers and my 3 vassals)... but no such luck. Or... I was expecting some third party had declared war on one of my Pact brothers and it would at worst be a 5-on-1 thing, but this wasn't so either. Just me and my vassals vs. the Spanish and their two vassals, again completely inexplicably. The Spanish are mad at me for declaring war, but I didn't. WTH?
The next turn, to add insult to injury, the Russians (whom I had just allowed independence to a couple turns earlier after building up their cities and land) also declared war on me along with their Viking masters. Now it's me and my three weak and ineffectual allies vs. 3 major world powers.
These are just a couple examples, stuff like this seems to happen a lot.
Conversely, for whatever reason, it seems like my vassals are more loyal than they ever were in the regular game. I only have 3, and 2 were by capitulation (Ethiopia and Arabia), but the Malinese offered their services to me early on and have never tried to break away like they often did in the 1000 AD scenario.
However, there are a number of different things I've noticed that seem to be a bit buggy, problematic, or just plain non-sensical.
One that is particularly annoying that I'll mention in this thread is the interaction with AI Civs that just does not make sense or seem to work.
Some Civs are angry with me for trading with certain other Civs. I opened communication with those Civs to cancel any deals I had, but I had none.
I was at war with Russia, beating them pretty soundly. I sued for peace, and got a 10 turn peace treaty out of it. They declared war on me next turn.
After many decades of unremitting war, I finally had a lull in the violence and took advantage of this to sign several defensive pacts. I signed 3, with the Portuguese, Germans and Russians.
The following turn, all 3 were cancelled at the start of the turn for no reason. The Russians became a vassal state of the Vikings, so that made sense, but the other two offered no explanation at all. Since I was trying to increase stability (I'm playing as the Persians and my empire stretches from Morocco to Mongolia and Russia to Ethiopia.. things are a bit shaky) I went ahead and made three more defensive pacts. This time with the English, Portuguese and Germans.
The following turn, all three were again cancelled, and it said that I had declared war on Spain. I had done no such thing. When I heard the war trumpeting at the beginning of the turn I was hoping that I would be at a war with some poor soul with 6 allies on my side (my 3 pact brothers and my 3 vassals)... but no such luck. Or... I was expecting some third party had declared war on one of my Pact brothers and it would at worst be a 5-on-1 thing, but this wasn't so either. Just me and my vassals vs. the Spanish and their two vassals, again completely inexplicably. The Spanish are mad at me for declaring war, but I didn't. WTH?
The next turn, to add insult to injury, the Russians (whom I had just allowed independence to a couple turns earlier after building up their cities and land) also declared war on me along with their Viking masters. Now it's me and my three weak and ineffectual allies vs. 3 major world powers.
These are just a couple examples, stuff like this seems to happen a lot.
Conversely, for whatever reason, it seems like my vassals are more loyal than they ever were in the regular game. I only have 3, and 2 were by capitulation (Ethiopia and Arabia), but the Malinese offered their services to me early on and have never tried to break away like they often did in the 1000 AD scenario.